Technology and Music Education
Learning Theories, Knowledge Organization and Multidimensional Taxonomy of Digital Learning Resources
Dimensions
- metadata
- material
- 1e0a
- 3D Augmented Mirror
- 3D Printing Music (attr.)
- A Band in the Cloud
- AR Musical App
- AbletonLive
- Amazing Slow Downer
- Audacity
- Augmented Piano
- Augmented Piano Tutor
- Augmented songbook
- AvidScorch
- BandinaBox
- BeSound
- Beatbugs
- BodyBeats
- COS4Media
- Cantus
- Cha-Luva (attr.)
- Child Orchestra
- ChinAR
- Clubs
- Continuator
- Control score
- Correct Violin Bowing (attr.)
- CrazySquare
- Creating Music
- Cubase
- Cubase VST
- Cubasis
- DML
- Dance eJay
- Digital Conducting System
- Digital Violin Tutor
- Drumsteps
- E-Santur
- E-learning Music Performance (attr.)
- EarSketch
- EvoluSon
- Family Ensemble
- Faust
- Feel-ME
- Finale
- Fourchords
- GarageBand
- Harmonic Touch
- Harmonic Walk
- Harmonic function (attr.)
- Hedgehog Game
- Holokeys
- Hyperscore
- IEEE 1599
- IMUTUS
- ImmertableApp
- Impaktor
- Improptu
- ImproviSchool
- Intelligent Virtual Piano Tutor
- Interactive Composition (attr.)
- Interactive Notation Design
- Interactive rhythm learning (attr.)
- Intuem
- JamMo
- ▸Children’s musical and social behaviours in the context of music-making activities supported by digital tools: Examples from a pilot study in the United Kingdom
- ▸JamMo: Developmentally designed software for children’s mobile music-making
- ▸Usability of a Jamming Mobile with 3-6-Year-Old Children for Enhancing Feelings of Social Inclusion and Facilitating Musical Learning
- Kibo
- Kristal
- Learn Online
- LoLa
- MEAWS
- Making Music
- Malaysian Music Augmented Reality
- Marble Track
- MasterTrax Pro
- Masterdelion
- Max Modules (attr.)
- Max/MSP
- MidiPads
- Mixcraft
- MoSo Tangibles
- Mona Listen
- Multimodal Lego
- Music Ace 2
- Music Coding
- Music Education AR (attr.)
- Music Everywhere
- Music Google Blocky (attr.)
- Music Learning (attr.)
- Music Paint Machine
- Music Shapers
- Music e-book (attr.)
- MusicAR
- MusicBlocks
- MusicCritic
- MusicJacket
- Musit Interactive
- Networked Drumsteps
- Novaxe
- P.I.A.N.O.
- Paper Notation
- Paynter
- Piano Attack
- Piano Learning (attr.)
- PianoAR
- PianoTouch
- Prelude
- ProTools
- Pure Data
- Radio Baton
- Reactable
- Reactblocks
- Reason
- Resonant Memory
- Rhythm Workers
- Robinflock
- SAMI
- SMART Notebook
- Scratch (Computer program language)
- Second life
- Sensor fingerboard
- Sequencer and DAW (attr.)
- Sibelius
- Sibelius Groovy Shapes
- Skype
- Song Walker
- Song2See
- Sonic Pi
- Sony Vegas Pro 11
- Sound Maker
- Soundcool
- Super Duper Music Looper
- Synthesia
- TELMI
- Teach,Learn, Evaluate!
- Tonnetz
- TunePad
- Tuning Perception Test
- VEMUS
- VOXed
- VQVA-Sys
- VR4EDU
- ViTool
- Virtual Piano teacher
- Voiceband
- WMITS
- Wavelab
- Wireless sensor interface (attr.)
- You're the conductor
- YouTube (piano tutorials)
- eJay
- eMedia
- forScore
- guitAR
- i-Maestro
- iClef
- iDVT
- jam2jam
- muco
- contribution
- Case study
- ▸3D printing in preschool music education: Opportunities and challenges
- ▸Composing with Computers: Meg Makes Music
- ▸Composing with Graphical Technologies: Representations, Manipulations and Affordances
- ▸Creativity-centred design for ubiquitous musical activities: Two case studies
- ▸Exploring ambient sound techniques in the design of responsive environments for children
- ▸Interactive Music Technologies in Early Childhood Music Education
- ▸Technologically mediated composition learning: Josh's story
- ▸The DJ Factor: Teaching Performance and Composition from Back to Front
- ▸Using Technology to Assist Gifted Children's Musical Development
- ▸Using music software in the compositional process: A case study of electronic music composition
- ▸Utilizing Internet-Based Videoconferencing for Instrumental Music Lessons
- Evaluation
- ▸1e0a: A COMPUTATIONAL APPROACH TO RHYTHM TRAINING
- ▸A Computer-based Approach to Teach Tonal Harmony to Young Students:
- ▸A Space for Making: Collaborative composition as social participation
- ▸Augmented Reality Musical App to Support Children’s Musical Education
- ▸Augmented songbook: an augmented reality educational application for raising music awareness
- ▸CHILDREN CONFRONTING AN INTERACTIVE MUSICAL SYSTEM
- ▸Cantus: Construction and evaluation of a software solution for real-time vocal music training and musical intonation assessment
- ▸Chapter 8: Networked Improvisational Musical Environments: Learning through online collaborative music making.
- ▸Children’s Practice of Computer-based Composition1
- ▸Children’s musical and social behaviours in the context of music-making activities supported by digital tools: Examples from a pilot study in the United Kingdom
- ▸ChinAR: Facilitating Chinese Guqin Learning through Interactive Projected Augmentation
- ▸Co-creating a Gamified Solution for Music Learning
- ▸Collaborating and creating on music technologies
- ▸Collaborative computer-mediated music composition in cyberspace
- ▸Computer-Assisted Musical Instrument Tutoring with Targeted Exercises
- ▸Creativity, originality, identity: investigating computer-based composition in the secondary school
- ▸Designing a Musical Playground in the Kindergarten
- ▸Development of a computer-based visualised quantitative learning system for playing violin vibrato: VQVA-Sys for violin vibrato
- ▸Digital Violin Tutor: An Integrated System for Beginning Violin Learners
- ▸Digitally mediated keyboard learning: Speed of mastery, level of retention and student perspectives
- ▸E-Santur: A customizable tool for learning Santur music instrument using game-based learning approach
- ▸EvoluSon: Walking through an Interactive History of Music
- ▸Family ensemble: a collaborative musical edutainment system for children and parents
- ▸Game of tones: learning to play songs on a piano using projected instructions and games
- ▸INTEGRATING WEB BASED LEARNING AND INSTRUCTION INTO A GRADUATE MUSIC EDUCATION RESEARCH COURSE: AN EXPLORATORY STUDY
- ▸ImmertableApp: Interactive and Tangible Learning Music Environment
- ▸In Harmony: A technology-based music education model to enhance musical understanding and general learning skills
- ▸Interactive Rhythm Learning System by Combining Tablet Computers and Robots
- ▸Interactive music video games and children's musical development
- ▸Interactive technologies in the instrumental music classroom: A longitudinal study with the Music Paint Machine
- ▸Let's jam the reactable: Peer learning during musical improvisation with a tabletop tangible interface
- ▸MIDI, Music and Me: Students' Perspectives on Composing with MIDI
- ▸MULTIMEDIA IN THE CLASSROOM: TAPPING INTO AN ADOLESCENT'S CULTURAL LITERACY
- ▸Malaysian Music Augmented Reality (MMAR): Development of Traditional Musical Instruments Using Augmented Reality
- ▸Marble track music sequencers for children
- ▸MoSo tangibles: evaluating embodied learning
- ▸Mobile virtual reality for musical genre learning in primary education
- ▸Mona Listen: A Web-Based Ear Training Module for Musical Pitch Discrimination of Melodic Intervals
- ▸Music Education using Augmented Reality with a Head Mounted Display
- ▸Music Technology: New Literacies in the Early Years
- ▸Music composition lessons: the multimodal affordances of technology
- ▸Music learning in preschool with mobile devices
- ▸MusicJacket: the efficacy of real-time vibrotactile feedback for learning to play the violin
- ▸Musical exploration using ICT in the middle and secondary school classroom
- ▸Orchestrating tangible music interfaces for in-classroom music learning through a fairy tale: The case of ImproviSchool
- ▸P.I.A.N.O.: Faster Piano Learning with Interactive Projection
- ▸Performance Assessment Technologies for the Support of Musical Instrument Learning
- ▸Piano AR: A Markerless Augmented Reality Based Piano Teaching System
- ▸PianoTouch: A wearable haptic piano instruction system for passive learning of piano skills
- ▸Pilot-testing of new software for measuring string players’ instrument tuning skills
- ▸Play-based, constructionist learning of Pure Data: A case study
- ▸Playing to play: a piano-based user interface for music education video-games
- ▸Playing with the sound maker: do embodied metaphors help children learn?
- ▸Programming music with Sonic Pi promotes positive attitudes for beginners
- ▸Reactblocks: A 3D Tangible Interface for Music Learning
- ▸Real-time feedback in the singing studio: an innovatory action-research project using new voice technology
- ▸Rhythm Workers: A music-based serious game for training rhythm skills
- ▸Robinflock: a Polyphonic Algorithmic Composer for Interactive Scenarios with Children
- ▸Software-assisted harmonic function discrimination
- ▸Song Walker: Embodied Interaction Design for Harmony
- ▸Sound Creation and Artistic Language Hybridization Through the Use of the Collaborative Creation System: Soundcool
- ▸Supporting students in music technology higher education to learn computer programming
- ▸THE DESIGN AND EVALUATION OF USE OF A MULTIMEDIA WEB SITE FOR ONLINE PROFESSIONAL DEVELOPMENT
- ▸THE EFFECTS OF TECHNOLOGYBASED CONDUCTING PRACTICE ON SKILL ACHIEVEMENT IN NOVICE CONDUCTORS
- ▸THE ‘STANZA LOGO–MOTORIA’: AN INTERACTIVE ENVIRONMENT FOR LEARNING AND COMMUNICATION
- ▸TOWARDS A PRACTICAL APPROACH TO MUSIC THEORY ON THE REACTABLE
- ▸Teaching Children Musical Perception with MUSIC-AR
- ▸Teaching music online: Changing pedagogical approach when moving to the online environment
- ▸Teaching musical expression: effects of production and delivery of feedback by teacher vs. computer on rated feedback quality
- ▸Teaching tasks and the composition of a ‘piece’ using music technology in the classroom: Implications for the education and training of teachers
- ▸The Beatbug Network – A Rhythmic System for Interdependent Group Collaboration
- ▸The CrazySquare Project: A Technological Pedagogical Content Knowledge Solution
- ▸The Harmonic Walk : An Interactive Physical Environment to Learn Tonal Melody Accompaniment
- ▸The Mobile Phone and Class Music: A Teacher's Perspective
- ▸The Tonnetz Environment: A Web Platform for Computer-aided “Mathemusical” Learning and Research
- ▸The effect of computer-assisted instruction and field independence on the development of rhythm sight-reading skills of middle school instrumental students
- ▸The role of generative arts in supporting cultural participation: A conceptualisation of the Jam2Jam network jamming tool.
- ▸Towards a real-time system for teaching novices correct violin bowing technique
- ▸TunePad: Computational Thinking Through Sound Composition
- ▸Usability of a Jamming Mobile with 3-6-Year-Old Children for Enhancing Feelings of Social Inclusion and Facilitating Musical Learning
- ▸Using Music to Engage Students in an Introductory Undergraduate Programming Course for Non-Majors
- ▸Using a Multimodal Learning System to Support Music Instruction
- ▸Virtual collaborative learning environments for music: networked drumsteps
- ▸Vodcasting and instrumental practice in secondary school music classes
- ▸Wireless sensor interface and gesture-follower for music pedagogy
- ▸You’re The Conductor: A Realistic Interactive Conducting System for Children
- ▸muco: A MUSIC COMPUTING LEARNING APPLICATION
- ▸‘TOY SYMPHONY’: AN INTERNATIONAL MUSIC TECHNOLOGY PROJECT FOR CHILDREN
- Practices
- ▸DEVELOPING MUSICAL INTUITIONS
- ▸Keyboards in the Classroom
- ▸Making Music withGarage Band
- ▸Max/MSP/Jitter for Music
- ▸Scratch music projects
- ▸The iPad and music in the new learning environment
- ▸The potential of videoconferencing and low-latency (LoLa) technology for instrumental music teaching
- ▸Towards Accessible and Sustainable Learning of Real Time Electroacoustic Composition and Performance at Undergraduate Academic Level
- Presentation
- ▸3d augmented mirror: a multimodal interface for string instrument learning and teaching with gesture support
- ▸A Collaborative Digital AudioWorkstation for Young Learners
- ▸A multimodal LEGO®-based learning activity mixing musical notation and computer programming
- ▸An Intelligent Virtual Piano Tutor
- ▸Augmented Reality Agents in the Development Pipeline of Computer Entertainment
- ▸BeSound: embodied reflexion for music education in childhood
- ▸BodyBeats: whole-body, musical interfaces for children
- ▸Collaborative Solution for Music Education
- ▸Cross-domain Interactive Composition in Music
- ▸Development of Serious Games for Music Education
- ▸Development of a Computer-Based Violin Teaching Aid: ViTool
- ▸Dunwich Revisited: collaborative composition and performance with new technologies
- ▸E-LEARNING SOFTWARE FOR IMPROVING STUDENT'S MUSIC PERFORMANCE USING COMPARISONS
- ▸Fostering Computational Thinking in Secondary School through Music - An Educational Experience based on Google Blockly:
- ▸Fostering Computational Thinking in Undergraduated Music Conservatory Students
- ▸HoloKeys - An Augmented Reality Application for Learning the Piano
- ▸Hyperscore: a graphical sketchpad for novice composers
- ▸JamMo: Developmentally designed software for children’s mobile music-making
- ▸Key detection for a virtual piano teacher
- ▸Kibo: A MIDI Controller with a Tangible User Interface for Music Education
- ▸Learning to play the guitar at the age of interactive and collaborative Web technologies
- ▸Motivation-driven educational game design: applying best practices to music education
- ▸Music Everywhere – Augmented Reality Piano Improvisation Learning System
- ▸Music Learning: Automatic Music Composition and Singing Voice Assessment
- ▸Music and eJay: An opportunity for creative collaborations in the classroom
- ▸Music information retrieval meets music education.
- ▸MusicBlocks: An Innovative Tool for Learning the Foundations of Music
- ▸Musical Computer Games Played by Singing
- ▸Musical instrument interaction: development of a sensor fingerboard for string instruments
- ▸New Frontiers in Music Education through the IEEE 1599 Standard
- ▸New Technologies for Music Education
- ▸Piano learning application with feedback provided by an AR virtual character
- ▸Playing Music, Playing with Music - A Proposal for Music Coding in Primary School
- ▸Prelude - An Augmented Reality iOS Application for Music Education
- ▸SELF-REGULATION COMPETENCE IN MUSIC EDUCATION
- ▸Second Life ® and classical music education: Developing iconography that encourages human interaction
- ▸TECHNOLOGY-ENHANCED LEARNING FOR MUSIC WITH I-MAESTRO FRAMEWORK AND TOOLS
- ▸The Interactive Classroom: An Overview of SMART Notebook Software
- ▸VEMUS: An Integrated Platform to Support Music Tuition Tasks
- ▸VOXed: Technology as a meaningful teaching aid in the singing studio
- ▸Web-based music intelligent tutoring systems. In Interactive Multimedia Music Technologies .
- ▸guitAR: supporting guitar learning through mobile projection
- ▸iDVT: An Interactive Digital Violin Tutoring System Based on Audio-Visual Fusion
- Review
- ▸3D printing in preschool music education: Opportunities and challenges
- ▸Application of Digital Music Technology in Music Pedagogy
- ▸Chapter 8: Networked Improvisational Musical Environments: Learning through online collaborative music making.
- ▸Computer and Music Pedagogy
- ▸Computer-based Technology and Music Teaching and Learning: 2000–2005
- ▸Considerations on the use of virtual and augmented reality technologies in music education
- ▸Could the Children in the Younger Grades Benefit from Technology in the Music Classroom?
- ▸Game-Based Learning of Musical Instruments: A Review and Recommendations
- ▸Learning to play the guitar at the age of interactive and collaborative Web technologies
- ▸Music Technology in Finnish String Instrument and Orchestra Instruction
- ▸Music information retrieval meets music education.
- ▸Technology and Computers in Music and Music Education
- ▸Web-based music intelligent tutoring systems. In Interactive Multimedia Music Technologies .
- Case study
- year
- 2000
- 2001
- 2002
- 2003
- 2004
- ▸CHILDREN CONFRONTING AN INTERACTIVE MUSICAL SYSTEM
- ▸Family ensemble: a collaborative musical edutainment system for children and parents
- ▸Hyperscore: a graphical sketchpad for novice composers
- ▸IMUTUS – an interactive system for learning to play a musical instrument
- ▸Mona Listen: A Web-Based Ear Training Module for Musical Pitch Discrimination of Melodic Intervals
- ▸Musical Computer Games Played by Singing
- ▸VOXed: Technology as a meaningful teaching aid in the singing studio
- ▸You’re The Conductor: A Realistic Interactive Conducting System for Children
- 2005
- ▸Augmented Reality Agents in the Development Pipeline of Computer Entertainment
- ▸Could the Children in the Younger Grades Benefit from Technology in the Music Classroom?
- ▸Development of a Computer-Based Violin Teaching Aid: ViTool
- ▸Digital Violin Tutor: An Integrated System for Beginning Violin Learners
- ▸Motivation-driven educational game design: applying best practices to music education
- ▸Music Across Campus: A Study of Streaming Technology Use in Iowa Academic Libraries
- ▸Music composition lessons: the multimodal affordances of technology
- ▸Real-time feedback in the singing studio: an innovatory action-research project using new voice technology
- ▸Virtual collaborative learning environments for music: networked drumsteps
- 2006
- ▸An Intelligent Virtual Piano Tutor
- ▸BodyBeats: whole-body, musical interfaces for children
- ▸Collaborative computer-mediated music composition in cyberspace
- ▸How does formal instrumental music tuition (FIMT) impact on self- and teacher-evaluations of adolescents’ computer-based compositions?
- ▸Interactive Music Technologies in Early Childhood Music Education
- ▸Marble track music sequencers for children
- 2007
- ▸3d augmented mirror: a multimodal interface for string instrument learning and teaching with gesture support
- ▸Chapter 8: Networked Improvisational Musical Environments: Learning through online collaborative music making.
- ▸Children’s Practice of Computer-based Composition1
- ▸Composing with Graphical Technologies: Representations, Manipulations and Affordances
- ▸Exploring ambient sound techniques in the design of responsive environments for children
- ▸THE EFFECTS OF TECHNOLOGYBASED CONDUCTING PRACTICE ON SKILL ACHIEVEMENT IN NOVICE CONDUCTORS
- ▸The DJ Factor: Teaching Performance and Composition from Back to Front
- ▸The Gender Factor: Teaching Composition in Music Technology Lessons to Boys and Girls in Year 9
- ▸The role of generative arts in supporting cultural participation: A conceptualisation of the Jam2Jam network jamming tool.
- ▸Wireless sensor interface and gesture-follower for music pedagogy
- 2008
- ▸Collaborative Solution for Music Education
- ▸Creativity, originality, identity: investigating computer-based composition in the secondary school
- ▸Music and eJay: An opportunity for creative collaborations in the classroom
- ▸PianoTouch: A wearable haptic piano instruction system for passive learning of piano skills
- ▸Playing with the sound maker: do embodied metaphors help children learn?
- ▸TECHNOLOGY-ENHANCED LEARNING FOR MUSIC WITH I-MAESTRO FRAMEWORK AND TOOLS
- ▸Technologically mediated composition learning: Josh's story
- ▸VEMUS: An Integrated Platform to Support Music Tuition Tasks
- ▸Web-based music intelligent tutoring systems. In Interactive Multimedia Music Technologies .
- ▸iDVT: An Interactive Digital Violin Tutoring System Based on Audio-Visual Fusion
- 2009
- ▸JamMo: Developmentally designed software for children’s mobile music-making
- ▸Musical exploration using ICT in the middle and secondary school classroom
- ▸Second Life ® and classical music education: Developing iconography that encourages human interaction
- ▸Teaching musical expression: effects of production and delivery of feedback by teacher vs. computer on rated feedback quality
- ▸The effect of computer-assisted instruction and field independence on the development of rhythm sight-reading skills of middle school instrumental students
- ▸Towards a real-time system for teaching novices correct violin bowing technique
- ▸Using Technology to Assist Gifted Children's Musical Development
- ▸Utilizing Internet-Based Videoconferencing for Instrumental Music Lessons
- 2010
- ▸MusicJacket: the efficacy of real-time vibrotactile feedback for learning to play the violin
- ▸THE ‘STANZA LOGO–MOTORIA’: AN INTERACTIVE ENVIRONMENT FOR LEARNING AND COMMUNICATION
- ▸TOWARDS A PRACTICAL APPROACH TO MUSIC THEORY ON THE REACTABLE
- ▸Technology and Computers in Music and Music Education
- ▸Using a Multimodal Learning System to Support Music Instruction
- 2011
- ▸E-Santur: A customizable tool for learning Santur music instrument using game-based learning approach
- ▸Integration of informal music technologies in secondary school music lessons
- ▸Making Music withGarage Band
- ▸Max/MSP/Jitter for Music
- ▸MoSo tangibles: evaluating embodied learning
- ▸Music Technology in Finnish String Instrument and Orchestra Instruction
- ▸Piano AR: A Markerless Augmented Reality Based Piano Teaching System
- ▸Song Walker: Embodied Interaction Design for Harmony
- ▸Teachers' use of digital technology in secondary music education: illustrations of changing classrooms
- ▸Usability of a Jamming Mobile with 3-6-Year-Old Children for Enhancing Feelings of Social Inclusion and Facilitating Musical Learning
- ▸guitAR: supporting guitar learning through mobile projection
- 2012
- ▸BeSound: embodied reflexion for music education in childhood
- ▸Creativity-centred design for ubiquitous musical activities: Two case studies
- ▸Music information retrieval meets music education.
- ▸New Frontiers in Music Education through the IEEE 1599 Standard
- ▸Using music software in the compositional process: A case study of electronic music composition
- 2013
- ▸Development of Serious Games for Music Education
- ▸E-LEARNING SOFTWARE FOR IMPROVING STUDENT'S MUSIC PERFORMANCE USING COMPARISONS
- ▸Key detection for a virtual piano teacher
- ▸Let's jam the reactable: Peer learning during musical improvisation with a tabletop tangible interface
- ▸Music Education using Augmented Reality with a Head Mounted Display
- ▸Musical instrument interaction: development of a sensor fingerboard for string instruments
- ▸New Technologies for Music Education
- ▸The iPad and music in the new learning environment
- 2014
- ▸Children’s musical and social behaviours in the context of music-making activities supported by digital tools: Examples from a pilot study in the United Kingdom
- ▸Computer and Music Pedagogy
- ▸Game of tones: learning to play songs on a piano using projected instructions and games
- ▸In Harmony: A technology-based music education model to enhance musical understanding and general learning skills
- ▸Interactive technologies in the instrumental music classroom: A longitudinal study with the Music Paint Machine
- ▸P.I.A.N.O.: Faster Piano Learning with Interactive Projection
- ▸Pilot-testing of new software for measuring string players’ instrument tuning skills
- ▸Play-based, constructionist learning of Pure Data: A case study
- ▸Prelude - An Augmented Reality iOS Application for Music Education
- ▸Reactblocks: A 3D Tangible Interface for Music Learning
- ▸SELF-REGULATION COMPETENCE IN MUSIC EDUCATION
- ▸Software-assisted harmonic function discrimination
- ▸Supporting students in music technology higher education to learn computer programming
- ▸Vodcasting and instrumental practice in secondary school music classes
- 2015
- ▸ChinAR: Facilitating Chinese Guqin Learning through Interactive Projected Augmentation
- ▸Development of a computer-based visualised quantitative learning system for playing violin vibrato: VQVA-Sys for violin vibrato
- ▸Playing Music, Playing with Music - A Proposal for Music Coding in Primary School
- ▸Teaching Children Musical Perception with MUSIC-AR
- ▸Teaching tasks and the composition of a ‘piece’ using music technology in the classroom: Implications for the education and training of teachers
- ▸The Interactive Classroom: An Overview of SMART Notebook Software
- ▸The use of sequencer tools during the composition process: A field study
- 2016
- ▸Cantus: Construction and evaluation of a software solution for real-time vocal music training and musical intonation assessment
- ▸Cross-domain Interactive Composition in Music
- ▸Digitally mediated keyboard learning: Speed of mastery, level of retention and student perspectives
- ▸Game-Based Learning of Musical Instruments: A Review and Recommendations
- ▸ImmertableApp: Interactive and Tangible Learning Music Environment
- ▸Music learning in preschool with mobile devices
- ▸Piano learning application with feedback provided by an AR virtual character
- ▸Software-Based Scoring and Sound Design: An Introductory Guide for Music Technology Instruction
- ▸The Harmonic Walk : An Interactive Physical Environment to Learn Tonal Melody Accompaniment
- 2017
- ▸A multimodal LEGO®-based learning activity mixing musical notation and computer programming
- ▸Augmented Reality Musical App to Support Children’s Musical Education
- ▸Co-creating a Gamified Solution for Music Learning
- ▸Designing a Musical Playground in the Kindergarten
- ▸Fostering Computational Thinking in Secondary School through Music - An Educational Experience based on Google Blockly:
- ▸HoloKeys - An Augmented Reality Application for Learning the Piano
- ▸Interactive Rhythm Learning System by Combining Tablet Computers and Robots
- ▸Learning to play the guitar at the age of interactive and collaborative Web technologies
- ▸Music Everywhere – Augmented Reality Piano Improvisation Learning System
- ▸Robinflock: a Polyphonic Algorithmic Composer for Interactive Scenarios with Children
- ▸Sound Creation and Artistic Language Hybridization Through the Use of the Collaborative Creation System: Soundcool
- ▸TunePad: Computational Thinking Through Sound Composition
- 2018
- ▸Augmented songbook: an augmented reality educational application for raising music awareness
- ▸EvoluSon: Walking through an Interactive History of Music
- ▸Music Learning: Automatic Music Composition and Singing Voice Assessment
- ▸Orchestrating tangible music interfaces for in-classroom music learning through a fairy tale: The case of ImproviSchool
- ▸Playing to play: a piano-based user interface for music education video-games
- ▸Processes of Learning in the Project Studio
- ▸Rhythm Workers: A music-based serious game for training rhythm skills
- ▸Using Music to Engage Students in an Introductory Undergraduate Programming Course for Non-Majors
- 2019
- ▸3D printing in preschool music education: Opportunities and challenges
- ▸A Computer-based Approach to Teach Tonal Harmony to Young Students:
- ▸Gamify the Audiation: The CrazySquare Project:
- ▸Malaysian Music Augmented Reality (MMAR): Development of Traditional Musical Instruments Using Augmented Reality
- ▸Mobile virtual reality for musical genre learning in primary education
- ▸The CrazySquare Project: A Technological Pedagogical Content Knowledge Solution
- 2020
- ▸Computational Music Thinking Patterns: Connecting Music Education with Computer Science Education through the Design of Interactive Notations
- ▸Kibo: A MIDI Controller with a Tangible User Interface for Music Education
- ▸Performance Assessment Technologies for the Support of Musical Instrument Learning
- ▸Scratch music projects
- ▸The potential of videoconferencing and low-latency (LoLa) technology for instrumental music teaching
- 2021
- 2022
- ▸1e0a: A COMPUTATIONAL APPROACH TO RHYTHM TRAINING
- ▸A Collaborative Digital AudioWorkstation for Young Learners
- ▸Fostering Computational Thinking in Undergraduated Music Conservatory Students
- ▸MusicBlocks: An Innovative Tool for Learning the Foundations of Music
- ▸Programming music with Sonic Pi promotes positive attitudes for beginners
- ▸muco: A MUSIC COMPUTING LEARNING APPLICATION
- material
- technological dimension
- applications
- Desktop
- ▸1e0a: A COMPUTATIONAL APPROACH TO RHYTHM TRAINING
- ▸3d augmented mirror: a multimodal interface for string instrument learning and teaching with gesture support
- ▸A Collaborative Digital AudioWorkstation for Young Learners
- ▸A Computer-based Approach to Teach Tonal Harmony to Young Students:
- ▸A multimodal LEGO®-based learning activity mixing musical notation and computer programming
- ▸An Intelligent Virtual Piano Tutor
- ▸CHILDREN CONFRONTING AN INTERACTIVE MUSICAL SYSTEM
- ▸Cantus: Construction and evaluation of a software solution for real-time vocal music training and musical intonation assessment
- ▸Chapter 8: Networked Improvisational Musical Environments: Learning through online collaborative music making.
- ▸Children’s Practice of Computer-based Composition1
- ▸Children’s musical and social behaviours in the context of music-making activities supported by digital tools: Examples from a pilot study in the United Kingdom
- ▸Collaborating and creating on music technologies
- ▸Collaborative Solution for Music Education
- ▸Collaborative computer-mediated music composition in cyberspace
- ▸Composing with Computers: Meg Makes Music
- ▸Composing with Graphical Technologies: Representations, Manipulations and Affordances
- ▸Computational Music Thinking Patterns: Connecting Music Education with Computer Science Education through the Design of Interactive Notations
- ▸Computer-Assisted Musical Instrument Tutoring with Targeted Exercises
- ▸Creativity, originality, identity: investigating computer-based composition in the secondary school
- ▸Creativity-centred design for ubiquitous musical activities: Two case studies
- ▸Cross-domain Interactive Composition in Music
- ▸DEVELOPING MUSICAL INTUITIONS
- ▸Development of a Computer-Based Violin Teaching Aid: ViTool
- ▸Development of a computer-based visualised quantitative learning system for playing violin vibrato: VQVA-Sys for violin vibrato
- ▸Digital Violin Tutor: An Integrated System for Beginning Violin Learners
- ▸Digitally mediated keyboard learning: Speed of mastery, level of retention and student perspectives
- ▸Dunwich Revisited: collaborative composition and performance with new technologies
- ▸E-LEARNING SOFTWARE FOR IMPROVING STUDENT'S MUSIC PERFORMANCE USING COMPARISONS
- ▸E-Santur: A customizable tool for learning Santur music instrument using game-based learning approach
- ▸Family ensemble: a collaborative musical edutainment system for children and parents
- ▸Fostering Computational Thinking in Secondary School through Music - An Educational Experience based on Google Blockly:
- ▸Fostering Computational Thinking in Undergraduated Music Conservatory Students
- ▸Hyperscore: a graphical sketchpad for novice composers
- ▸IMUTUS – an interactive system for learning to play a musical instrument
- ▸In Harmony: A technology-based music education model to enhance musical understanding and general learning skills
- ▸Interactive Music Technologies in Early Childhood Music Education
- ▸Interactive Rhythm Learning System by Combining Tablet Computers and Robots
- ▸Learning to play the guitar at the age of interactive and collaborative Web technologies
- ▸MIDI, Music and Me: Students' Perspectives on Composing with MIDI
- ▸Making Music withGarage Band
- ▸Max/MSP/Jitter for Music
- ▸Mona Listen: A Web-Based Ear Training Module for Musical Pitch Discrimination of Melodic Intervals
- ▸Motivation-driven educational game design: applying best practices to music education
- ▸Music Learning: Automatic Music Composition and Singing Voice Assessment
- ▸Music Technology: New Literacies in the Early Years
- ▸Music and eJay: An opportunity for creative collaborations in the classroom
- ▸Music composition lessons: the multimodal affordances of technology
- ▸Music information retrieval meets music education.
- ▸Musical Computer Games Played by Singing
- ▸Musical exploration using ICT in the middle and secondary school classroom
- ▸New Frontiers in Music Education through the IEEE 1599 Standard
- ▸New Technologies for Music Education
- ▸Orchestrating tangible music interfaces for in-classroom music learning through a fairy tale: The case of ImproviSchool
- ▸Performance Assessment Technologies for the Support of Musical Instrument Learning
- ▸Pilot-testing of new software for measuring string players’ instrument tuning skills
- ▸Play-based, constructionist learning of Pure Data: A case study
- ▸Playing Music, Playing with Music - A Proposal for Music Coding in Primary School
- ▸Playing to play: a piano-based user interface for music education video-games
- ▸Programming music with Sonic Pi promotes positive attitudes for beginners
- ▸Real-time feedback in the singing studio: an innovatory action-research project using new voice technology
- ▸Scratch music projects
- ▸Second Life ® and classical music education: Developing iconography that encourages human interaction
- ▸Software-Based Scoring and Sound Design: An Introductory Guide for Music Technology Instruction
- ▸Software-assisted harmonic function discrimination
- ▸Sound Creation and Artistic Language Hybridization Through the Use of the Collaborative Creation System: Soundcool
- ▸Supporting students in music technology higher education to learn computer programming
- ▸TECHNOLOGY-ENHANCED LEARNING FOR MUSIC WITH I-MAESTRO FRAMEWORK AND TOOLS
- ▸Teaching musical expression: effects of production and delivery of feedback by teacher vs. computer on rated feedback quality
- ▸Teaching tasks and the composition of a ‘piece’ using music technology in the classroom: Implications for the education and training of teachers
- ▸Technologically mediated composition learning: Josh's story
- ▸The Beatbug Network – A Rhythmic System for Interdependent Group Collaboration
- ▸The DJ Factor: Teaching Performance and Composition from Back to Front
- ▸The Tonnetz Environment: A Web Platform for Computer-aided “Mathemusical” Learning and Research
- ▸The effect of computer-assisted instruction and field independence on the development of rhythm sight-reading skills of middle school instrumental students
- ▸The potential of videoconferencing and low-latency (LoLa) technology for instrumental music teaching
- ▸The role of generative arts in supporting cultural participation: A conceptualisation of the Jam2Jam network jamming tool.
- ▸Towards Accessible and Sustainable Learning of Real Time Electroacoustic Composition and Performance at Undergraduate Academic Level
- ▸Towards a real-time system for teaching novices correct violin bowing technique
- ▸Usability of a Jamming Mobile with 3-6-Year-Old Children for Enhancing Feelings of Social Inclusion and Facilitating Musical Learning
- ▸Using Music to Engage Students in an Introductory Undergraduate Programming Course for Non-Majors
- ▸Using Technology to Assist Gifted Children's Musical Development
- ▸Using a Multimodal Learning System to Support Music Instruction
- ▸Using music software in the compositional process: A case study of electronic music composition
- ▸Utilizing Internet-Based Videoconferencing for Instrumental Music Lessons
- ▸VEMUS: An Integrated Platform to Support Music Tuition Tasks
- ▸VOXed: Technology as a meaningful teaching aid in the singing studio
- ▸Virtual collaborative learning environments for music: networked drumsteps
- ▸Vodcasting and instrumental practice in secondary school music classes
- ▸Web-based music intelligent tutoring systems. In Interactive Multimedia Music Technologies .
- ▸You’re The Conductor: A Realistic Interactive Conducting System for Children
- ▸iDVT: An Interactive Digital Violin Tutoring System Based on Audio-Visual Fusion
- ▸muco: A MUSIC COMPUTING LEARNING APPLICATION
- ▸‘TOY SYMPHONY’: AN INTERNATIONAL MUSIC TECHNOLOGY PROJECT FOR CHILDREN
- Mobile computing
- ▸A Computer-based Approach to Teach Tonal Harmony to Young Students:
- ▸A Space for Making: Collaborative composition as social participation
- ▸Co-creating a Gamified Solution for Music Learning
- ▸Development of Serious Games for Music Education
- ▸Gamify the Audiation: The CrazySquare Project:
- ▸JamMo: Developmentally designed software for children’s mobile music-making
- ▸Music composition lessons: the multimodal affordances of technology
- ▸Music learning in preschool with mobile devices
- ▸Performance Assessment Technologies for the Support of Musical Instrument Learning
- ▸Rhythm Workers: A music-based serious game for training rhythm skills
- ▸SELF-REGULATION COMPETENCE IN MUSIC EDUCATION
- ▸The CrazySquare Project: A Technological Pedagogical Content Knowledge Solution
- ▸The iPad and music in the new learning environment
- ▸TunePad: Computational Thinking Through Sound Composition
- ▸Usability of a Jamming Mobile with 3-6-Year-Old Children for Enhancing Feelings of Social Inclusion and Facilitating Musical Learning
- Smart rooms
- ▸BeSound: embodied reflexion for music education in childhood
- ▸Designing a Musical Playground in the Kindergarten
- ▸Interactive technologies in the instrumental music classroom: A longitudinal study with the Music Paint Machine
- ▸Playing with the sound maker: do embodied metaphors help children learn?
- ▸Robinflock: a Polyphonic Algorithmic Composer for Interactive Scenarios with Children
- ▸THE ‘STANZA LOGO–MOTORIA’: AN INTERACTIVE ENVIRONMENT FOR LEARNING AND COMMUNICATION
- ▸The Harmonic Walk : An Interactive Physical Environment to Learn Tonal Melody Accompaniment
- ▸The Interactive Classroom: An Overview of SMART Notebook Software
- Tangible computing
- ▸3D printing in preschool music education: Opportunities and challenges
- ▸BodyBeats: whole-body, musical interfaces for children
- ▸ImmertableApp: Interactive and Tangible Learning Music Environment
- ▸Kibo: A MIDI Controller with a Tangible User Interface for Music Education
- ▸Let's jam the reactable: Peer learning during musical improvisation with a tabletop tangible interface
- ▸Marble track music sequencers for children
- ▸MoSo tangibles: evaluating embodied learning
- ▸MusicBlocks: An Innovative Tool for Learning the Foundations of Music
- ▸MusicJacket: the efficacy of real-time vibrotactile feedback for learning to play the violin
- ▸Musical instrument interaction: development of a sensor fingerboard for string instruments
- ▸PianoTouch: A wearable haptic piano instruction system for passive learning of piano skills
- ▸Reactblocks: A 3D Tangible Interface for Music Learning
- ▸Song Walker: Embodied Interaction Design for Harmony
- ▸THE EFFECTS OF TECHNOLOGYBASED CONDUCTING PRACTICE ON SKILL ACHIEVEMENT IN NOVICE CONDUCTORS
- ▸TOWARDS A PRACTICAL APPROACH TO MUSIC THEORY ON THE REACTABLE
- ▸Wireless sensor interface and gesture-follower for music pedagogy
- VR, AR
- ▸Augmented Reality Agents in the Development Pipeline of Computer Entertainment
- ▸Augmented Reality Musical App to Support Children’s Musical Education
- ▸Augmented songbook: an augmented reality educational application for raising music awareness
- ▸ChinAR: Facilitating Chinese Guqin Learning through Interactive Projected Augmentation
- ▸Considerations on the use of virtual and augmented reality technologies in music education
- ▸EvoluSon: Walking through an Interactive History of Music
- ▸Game of tones: learning to play songs on a piano using projected instructions and games
- ▸HoloKeys - An Augmented Reality Application for Learning the Piano
- ▸Key detection for a virtual piano teacher
- ▸Malaysian Music Augmented Reality (MMAR): Development of Traditional Musical Instruments Using Augmented Reality
- ▸Mobile virtual reality for musical genre learning in primary education
- ▸Music Education using Augmented Reality with a Head Mounted Display
- ▸Music Everywhere – Augmented Reality Piano Improvisation Learning System
- ▸P.I.A.N.O.: Faster Piano Learning with Interactive Projection
- ▸Piano AR: A Markerless Augmented Reality Based Piano Teaching System
- ▸Piano learning application with feedback provided by an AR virtual character
- ▸Prelude - An Augmented Reality iOS Application for Music Education
- ▸Teaching Children Musical Perception with MUSIC-AR
- ▸guitAR: supporting guitar learning through mobile projection
- Desktop
- input technologies
- Camera
- ▸3d augmented mirror: a multimodal interface for string instrument learning and teaching with gesture support
- ▸BeSound: embodied reflexion for music education in childhood
- ▸ChinAR: Facilitating Chinese Guqin Learning through Interactive Projected Augmentation
- ▸Co-creating a Gamified Solution for Music Learning
- ▸Digital Violin Tutor: An Integrated System for Beginning Violin Learners
- ▸Interactive technologies in the instrumental music classroom: A longitudinal study with the Music Paint Machine
- ▸Key detection for a virtual piano teacher
- ▸Piano AR: A Markerless Augmented Reality Based Piano Teaching System
- ▸Playing with the sound maker: do embodied metaphors help children learn?
- ▸Real-time feedback in the singing studio: an innovatory action-research project using new voice technology
- ▸TECHNOLOGY-ENHANCED LEARNING FOR MUSIC WITH I-MAESTRO FRAMEWORK AND TOOLS
- ▸THE ‘STANZA LOGO–MOTORIA’: AN INTERACTIVE ENVIRONMENT FOR LEARNING AND COMMUNICATION
- ▸Teaching Children Musical Perception with MUSIC-AR
- ▸The Harmonic Walk : An Interactive Physical Environment to Learn Tonal Melody Accompaniment
- ▸The Interactive Classroom: An Overview of SMART Notebook Software
- ▸The potential of videoconferencing and low-latency (LoLa) technology for instrumental music teaching
- ▸Towards a real-time system for teaching novices correct violin bowing technique
- ▸Using a Multimodal Learning System to Support Music Instruction
- ▸Utilizing Internet-Based Videoconferencing for Instrumental Music Lessons
- ▸VOXed: Technology as a meaningful teaching aid in the singing studio
- ▸Vodcasting and instrumental practice in secondary school music classes
- ▸You’re The Conductor: A Realistic Interactive Conducting System for Children
- ▸iDVT: An Interactive Digital Violin Tutoring System Based on Audio-Visual Fusion
- Electric instruments
- MIDI
- ▸An Intelligent Virtual Piano Tutor
- ▸Augmented Reality Agents in the Development Pipeline of Computer Entertainment
- ▸CHILDREN CONFRONTING AN INTERACTIVE MUSICAL SYSTEM
- ▸Children’s Practice of Computer-based Composition1
- ▸Collaborative computer-mediated music composition in cyberspace
- ▸Digitally mediated keyboard learning: Speed of mastery, level of retention and student perspectives
- ▸Family ensemble: a collaborative musical edutainment system for children and parents
- ▸Game of tones: learning to play songs on a piano using projected instructions and games
- ▸HoloKeys - An Augmented Reality Application for Learning the Piano
- ▸Interactive Music Technologies in Early Childhood Music Education
- ▸MIDI, Music and Me: Students' Perspectives on Composing with MIDI
- ▸Making Music withGarage Band
- ▸Music Education using Augmented Reality with a Head Mounted Display
- ▸Music Everywhere – Augmented Reality Piano Improvisation Learning System
- ▸Music Technology: New Literacies in the Early Years
- ▸Music composition lessons: the multimodal affordances of technology
- ▸Musical exploration using ICT in the middle and secondary school classroom
- ▸New Technologies for Music Education
- ▸P.I.A.N.O.: Faster Piano Learning with Interactive Projection
- ▸Piano learning application with feedback provided by an AR virtual character
- ▸PianoTouch: A wearable haptic piano instruction system for passive learning of piano skills
- ▸Software-Based Scoring and Sound Design: An Introductory Guide for Music Technology Instruction
- ▸The DJ Factor: Teaching Performance and Composition from Back to Front
- ▸The effect of computer-assisted instruction and field independence on the development of rhythm sight-reading skills of middle school instrumental students
- ▸TunePad: Computational Thinking Through Sound Composition
- ▸Using Technology to Assist Gifted Children's Musical Development
- Microphone
- ▸1e0a: A COMPUTATIONAL APPROACH TO RHYTHM TRAINING
- ▸Cantus: Construction and evaluation of a software solution for real-time vocal music training and musical intonation assessment
- ▸Co-creating a Gamified Solution for Music Learning
- ▸Computer-Assisted Musical Instrument Tutoring with Targeted Exercises
- ▸Development of a Computer-Based Violin Teaching Aid: ViTool
- ▸Development of a computer-based visualised quantitative learning system for playing violin vibrato: VQVA-Sys for violin vibrato
- ▸Digital Violin Tutor: An Integrated System for Beginning Violin Learners
- ▸Dunwich Revisited: collaborative composition and performance with new technologies
- ▸E-LEARNING SOFTWARE FOR IMPROVING STUDENT'S MUSIC PERFORMANCE USING COMPARISONS
- ▸Gamify the Audiation: The CrazySquare Project:
- ▸IMUTUS – an interactive system for learning to play a musical instrument
- ▸Interactive technologies in the instrumental music classroom: A longitudinal study with the Music Paint Machine
- ▸Learning to play the guitar at the age of interactive and collaborative Web technologies
- ▸Music Learning: Automatic Music Composition and Singing Voice Assessment
- ▸Music composition lessons: the multimodal affordances of technology
- ▸Music information retrieval meets music education.
- ▸Musical Computer Games Played by Singing
- ▸New Technologies for Music Education
- ▸Performance Assessment Technologies for the Support of Musical Instrument Learning
- ▸Pilot-testing of new software for measuring string players’ instrument tuning skills
- ▸Playing to play: a piano-based user interface for music education video-games
- ▸Real-time feedback in the singing studio: an innovatory action-research project using new voice technology
- ▸TECHNOLOGY-ENHANCED LEARNING FOR MUSIC WITH I-MAESTRO FRAMEWORK AND TOOLS
- ▸The CrazySquare Project: A Technological Pedagogical Content Knowledge Solution
- ▸Usability of a Jamming Mobile with 3-6-Year-Old Children for Enhancing Feelings of Social Inclusion and Facilitating Musical Learning
- ▸Using Technology to Assist Gifted Children's Musical Development
- ▸Using a Multimodal Learning System to Support Music Instruction
- ▸VOXed: Technology as a meaningful teaching aid in the singing studio
- ▸iDVT: An Interactive Digital Violin Tutoring System Based on Audio-Visual Fusion
- Mobiles
- ▸A Space for Making: Collaborative composition as social participation
- ▸Augmented Reality Musical App to Support Children’s Musical Education
- ▸Augmented songbook: an augmented reality educational application for raising music awareness
- ▸Creativity-centred design for ubiquitous musical activities: Two case studies
- ▸Designing a Musical Playground in the Kindergarten
- ▸Development of Serious Games for Music Education
- ▸ImmertableApp: Interactive and Tangible Learning Music Environment
- ▸Integration of informal music technologies in secondary school music lessons
- ▸Interactive Rhythm Learning System by Combining Tablet Computers and Robots
- ▸JamMo: Developmentally designed software for children’s mobile music-making
- ▸Malaysian Music Augmented Reality (MMAR): Development of Traditional Musical Instruments Using Augmented Reality
- ▸Mobile virtual reality for musical genre learning in primary education
- ▸Music learning in preschool with mobile devices
- ▸New Technologies for Music Education
- ▸Piano learning application with feedback provided by an AR virtual character
- ▸Prelude - An Augmented Reality iOS Application for Music Education
- ▸Rhythm Workers: A music-based serious game for training rhythm skills
- ▸Robinflock: a Polyphonic Algorithmic Composer for Interactive Scenarios with Children
- ▸SELF-REGULATION COMPETENCE IN MUSIC EDUCATION
- ▸Sound Creation and Artistic Language Hybridization Through the Use of the Collaborative Creation System: Soundcool
- ▸The Interactive Classroom: An Overview of SMART Notebook Software
- ▸The Mobile Phone and Class Music: A Teacher's Perspective
- ▸The iPad and music in the new learning environment
- ▸Usability of a Jamming Mobile with 3-6-Year-Old Children for Enhancing Feelings of Social Inclusion and Facilitating Musical Learning
- ▸VEMUS: An Integrated Platform to Support Music Tuition Tasks
- ▸guitAR: supporting guitar learning through mobile projection
- Mouse, keyboard
- ▸A Collaborative Digital AudioWorkstation for Young Learners
- ▸A Computer-based Approach to Teach Tonal Harmony to Young Students:
- ▸A multimodal LEGO®-based learning activity mixing musical notation and computer programming
- ▸Cantus: Construction and evaluation of a software solution for real-time vocal music training and musical intonation assessment
- ▸Chapter 8: Networked Improvisational Musical Environments: Learning through online collaborative music making.
- ▸Children’s Practice of Computer-based Composition1
- ▸Children’s musical and social behaviours in the context of music-making activities supported by digital tools: Examples from a pilot study in the United Kingdom
- ▸Collaborating and creating on music technologies
- ▸Collaborative Solution for Music Education
- ▸Collaborative computer-mediated music composition in cyberspace
- ▸Composing with Computers: Meg Makes Music
- ▸Composing with Graphical Technologies: Representations, Manipulations and Affordances
- ▸Computational Music Thinking Patterns: Connecting Music Education with Computer Science Education through the Design of Interactive Notations
- ▸Creativity, originality, identity: investigating computer-based composition in the secondary school
- ▸Creativity-centred design for ubiquitous musical activities: Two case studies
- ▸Cross-domain Interactive Composition in Music
- ▸DEVELOPING MUSICAL INTUITIONS
- ▸Dunwich Revisited: collaborative composition and performance with new technologies
- ▸E-Santur: A customizable tool for learning Santur music instrument using game-based learning approach
- ▸Fostering Computational Thinking in Secondary School through Music - An Educational Experience based on Google Blockly:
- ▸Fostering Computational Thinking in Undergraduated Music Conservatory Students
- ▸Hyperscore: a graphical sketchpad for novice composers
- ▸In Harmony: A technology-based music education model to enhance musical understanding and general learning skills
- ▸MIDI, Music and Me: Students' Perspectives on Composing with MIDI
- ▸Making Music withGarage Band
- ▸Max/MSP/Jitter for Music
- ▸Mona Listen: A Web-Based Ear Training Module for Musical Pitch Discrimination of Melodic Intervals
- ▸Motivation-driven educational game design: applying best practices to music education
- ▸Music Technology: New Literacies in the Early Years
- ▸Music and eJay: An opportunity for creative collaborations in the classroom
- ▸Music composition lessons: the multimodal affordances of technology
- ▸Musical exploration using ICT in the middle and secondary school classroom
- ▸New Frontiers in Music Education through the IEEE 1599 Standard
- ▸Orchestrating tangible music interfaces for in-classroom music learning through a fairy tale: The case of ImproviSchool
- ▸Piano learning application with feedback provided by an AR virtual character
- ▸Play-based, constructionist learning of Pure Data: A case study
- ▸Playing Music, Playing with Music - A Proposal for Music Coding in Primary School
- ▸Programming music with Sonic Pi promotes positive attitudes for beginners
- ▸Scratch music projects
- ▸Software-assisted harmonic function discrimination
- ▸Supporting students in music technology higher education to learn computer programming
- ▸TECHNOLOGY-ENHANCED LEARNING FOR MUSIC WITH I-MAESTRO FRAMEWORK AND TOOLS
- ▸Teaching tasks and the composition of a ‘piece’ using music technology in the classroom: Implications for the education and training of teachers
- ▸Technologically mediated composition learning: Josh's story
- ▸The DJ Factor: Teaching Performance and Composition from Back to Front
- ▸The Tonnetz Environment: A Web Platform for Computer-aided “Mathemusical” Learning and Research
- ▸The role of generative arts in supporting cultural participation: A conceptualisation of the Jam2Jam network jamming tool.
- ▸Towards Accessible and Sustainable Learning of Real Time Electroacoustic Composition and Performance at Undergraduate Academic Level
- ▸Using Music to Engage Students in an Introductory Undergraduate Programming Course for Non-Majors
- ▸Using Technology to Assist Gifted Children's Musical Development
- ▸Using a Multimodal Learning System to Support Music Instruction
- ▸Using music software in the compositional process: A case study of electronic music composition
- ▸Virtual collaborative learning environments for music: networked drumsteps
- ▸Web-based music intelligent tutoring systems. In Interactive Multimedia Music Technologies .
- ▸muco: A MUSIC COMPUTING LEARNING APPLICATION
- ▸‘TOY SYMPHONY’: AN INTERNATIONAL MUSIC TECHNOLOGY PROJECT FOR CHILDREN
- Tangibles, wearables
- ▸3D printing in preschool music education: Opportunities and challenges
- ▸BodyBeats: whole-body, musical interfaces for children
- ▸Designing a Musical Playground in the Kindergarten
- ▸EvoluSon: Walking through an Interactive History of Music
- ▸ImmertableApp: Interactive and Tangible Learning Music Environment
- ▸Kibo: A MIDI Controller with a Tangible User Interface for Music Education
- ▸Let's jam the reactable: Peer learning during musical improvisation with a tabletop tangible interface
- ▸Marble track music sequencers for children
- ▸MoSo tangibles: evaluating embodied learning
- ▸MusicBlocks: An Innovative Tool for Learning the Foundations of Music
- ▸MusicJacket: the efficacy of real-time vibrotactile feedback for learning to play the violin
- ▸Musical instrument interaction: development of a sensor fingerboard for string instruments
- ▸Orchestrating tangible music interfaces for in-classroom music learning through a fairy tale: The case of ImproviSchool
- ▸Reactblocks: A 3D Tangible Interface for Music Learning
- ▸Robinflock: a Polyphonic Algorithmic Composer for Interactive Scenarios with Children
- ▸Song Walker: Embodied Interaction Design for Harmony
- ▸THE EFFECTS OF TECHNOLOGYBASED CONDUCTING PRACTICE ON SKILL ACHIEVEMENT IN NOVICE CONDUCTORS
- ▸TOWARDS A PRACTICAL APPROACH TO MUSIC THEORY ON THE REACTABLE
- ▸Teaching Children Musical Perception with MUSIC-AR
- ▸The Beatbug Network – A Rhythmic System for Interdependent Group Collaboration
- ▸Towards a real-time system for teaching novices correct violin bowing technique
- ▸Using a Multimodal Learning System to Support Music Instruction
- ▸Wireless sensor interface and gesture-follower for music pedagogy
- ▸You’re The Conductor: A Realistic Interactive Conducting System for Children
- ▸‘TOY SYMPHONY’: AN INTERNATIONAL MUSIC TECHNOLOGY PROJECT FOR CHILDREN
- Camera
- system outputs
- Audio
- ▸3D printing in preschool music education: Opportunities and challenges
- ▸3d augmented mirror: a multimodal interface for string instrument learning and teaching with gesture support
- ▸A Computer-based Approach to Teach Tonal Harmony to Young Students:
- ▸A Space for Making: Collaborative composition as social participation
- ▸Augmented Reality Musical App to Support Children’s Musical Education
- ▸Augmented songbook: an augmented reality educational application for raising music awareness
- ▸BeSound: embodied reflexion for music education in childhood
- ▸BodyBeats: whole-body, musical interfaces for children
- ▸CHILDREN CONFRONTING AN INTERACTIVE MUSICAL SYSTEM
- ▸Cantus: Construction and evaluation of a software solution for real-time vocal music training and musical intonation assessment
- ▸Chapter 8: Networked Improvisational Musical Environments: Learning through online collaborative music making.
- ▸Children’s Practice of Computer-based Composition1
- ▸Children’s musical and social behaviours in the context of music-making activities supported by digital tools: Examples from a pilot study in the United Kingdom
- ▸Co-creating a Gamified Solution for Music Learning
- ▸Collaborating and creating on music technologies
- ▸Collaborative Solution for Music Education
- ▸Collaborative computer-mediated music composition in cyberspace
- ▸Composing with Computers: Meg Makes Music
- ▸Composing with Graphical Technologies: Representations, Manipulations and Affordances
- ▸Computational Music Thinking Patterns: Connecting Music Education with Computer Science Education through the Design of Interactive Notations
- ▸Creativity, originality, identity: investigating computer-based composition in the secondary school
- ▸Creativity-centred design for ubiquitous musical activities: Two case studies
- ▸Cross-domain Interactive Composition in Music
- ▸DEVELOPING MUSICAL INTUITIONS
- ▸Designing a Musical Playground in the Kindergarten
- ▸Dunwich Revisited: collaborative composition and performance with new technologies
- ▸E-Santur: A customizable tool for learning Santur music instrument using game-based learning approach
- ▸EvoluSon: Walking through an Interactive History of Music
- ▸Family ensemble: a collaborative musical edutainment system for children and parents
- ▸Fostering Computational Thinking in Secondary School through Music - An Educational Experience based on Google Blockly:
- ▸Fostering Computational Thinking in Undergraduated Music Conservatory Students
- ▸HoloKeys - An Augmented Reality Application for Learning the Piano
- ▸Hyperscore: a graphical sketchpad for novice composers
- ▸ImmertableApp: Interactive and Tangible Learning Music Environment
- ▸In Harmony: A technology-based music education model to enhance musical understanding and general learning skills
- ▸Interactive Music Technologies in Early Childhood Music Education
- ▸JamMo: Developmentally designed software for children’s mobile music-making
- ▸Kibo: A MIDI Controller with a Tangible User Interface for Music Education
- ▸Let's jam the reactable: Peer learning during musical improvisation with a tabletop tangible interface
- ▸MIDI, Music and Me: Students' Perspectives on Composing with MIDI
- ▸Making Music withGarage Band
- ▸Malaysian Music Augmented Reality (MMAR): Development of Traditional Musical Instruments Using Augmented Reality
- ▸Marble track music sequencers for children
- ▸Max/MSP/Jitter for Music
- ▸MoSo tangibles: evaluating embodied learning
- ▸Mobile virtual reality for musical genre learning in primary education
- ▸Mona Listen: A Web-Based Ear Training Module for Musical Pitch Discrimination of Melodic Intervals
- ▸Motivation-driven educational game design: applying best practices to music education
- ▸Music Everywhere – Augmented Reality Piano Improvisation Learning System
- ▸Music Technology: New Literacies in the Early Years
- ▸Music and eJay: An opportunity for creative collaborations in the classroom
- ▸Music composition lessons: the multimodal affordances of technology
- ▸Music information retrieval meets music education.
- ▸Music learning in preschool with mobile devices
- ▸MusicBlocks: An Innovative Tool for Learning the Foundations of Music
- ▸Musical exploration using ICT in the middle and secondary school classroom
- ▸New Frontiers in Music Education through the IEEE 1599 Standard
- ▸New Technologies for Music Education
- ▸Orchestrating tangible music interfaces for in-classroom music learning through a fairy tale: The case of ImproviSchool
- ▸PianoTouch: A wearable haptic piano instruction system for passive learning of piano skills
- ▸Play-based, constructionist learning of Pure Data: A case study
- ▸Playing Music, Playing with Music - A Proposal for Music Coding in Primary School
- ▸Playing with the sound maker: do embodied metaphors help children learn?
- ▸Prelude - An Augmented Reality iOS Application for Music Education
- ▸Programming music with Sonic Pi promotes positive attitudes for beginners
- ▸Reactblocks: A 3D Tangible Interface for Music Learning
- ▸Robinflock: a Polyphonic Algorithmic Composer for Interactive Scenarios with Children
- ▸SELF-REGULATION COMPETENCE IN MUSIC EDUCATION
- ▸Scratch music projects
- ▸Second Life ® and classical music education: Developing iconography that encourages human interaction
- ▸Software-Based Scoring and Sound Design: An Introductory Guide for Music Technology Instruction
- ▸Software-assisted harmonic function discrimination
- ▸Song Walker: Embodied Interaction Design for Harmony
- ▸Sound Creation and Artistic Language Hybridization Through the Use of the Collaborative Creation System: Soundcool
- ▸Supporting students in music technology higher education to learn computer programming
- ▸TECHNOLOGY-ENHANCED LEARNING FOR MUSIC WITH I-MAESTRO FRAMEWORK AND TOOLS
- ▸THE ‘STANZA LOGO–MOTORIA’: AN INTERACTIVE ENVIRONMENT FOR LEARNING AND COMMUNICATION
- ▸TOWARDS A PRACTICAL APPROACH TO MUSIC THEORY ON THE REACTABLE
- ▸Teaching tasks and the composition of a ‘piece’ using music technology in the classroom: Implications for the education and training of teachers
- ▸Technologically mediated composition learning: Josh's story
- ▸The Beatbug Network – A Rhythmic System for Interdependent Group Collaboration
- ▸The DJ Factor: Teaching Performance and Composition from Back to Front
- ▸The Harmonic Walk : An Interactive Physical Environment to Learn Tonal Melody Accompaniment
- ▸The Tonnetz Environment: A Web Platform for Computer-aided “Mathemusical” Learning and Research
- ▸The effect of computer-assisted instruction and field independence on the development of rhythm sight-reading skills of middle school instrumental students
- ▸The iPad and music in the new learning environment
- ▸The role of generative arts in supporting cultural participation: A conceptualisation of the Jam2Jam network jamming tool.
- ▸Towards Accessible and Sustainable Learning of Real Time Electroacoustic Composition and Performance at Undergraduate Academic Level
- ▸TunePad: Computational Thinking Through Sound Composition
- ▸Usability of a Jamming Mobile with 3-6-Year-Old Children for Enhancing Feelings of Social Inclusion and Facilitating Musical Learning
- ▸Using Music to Engage Students in an Introductory Undergraduate Programming Course for Non-Majors
- ▸Using Technology to Assist Gifted Children's Musical Development
- ▸Using a Multimodal Learning System to Support Music Instruction
- ▸Using music software in the compositional process: A case study of electronic music composition
- ▸VEMUS: An Integrated Platform to Support Music Tuition Tasks
- ▸Virtual collaborative learning environments for music: networked drumsteps
- ▸Web-based music intelligent tutoring systems. In Interactive Multimedia Music Technologies .
- ▸Wireless sensor interface and gesture-follower for music pedagogy
- ▸You’re The Conductor: A Realistic Interactive Conducting System for Children
- ▸muco: A MUSIC COMPUTING LEARNING APPLICATION
- ▸‘TOY SYMPHONY’: AN INTERNATIONAL MUSIC TECHNOLOGY PROJECT FOR CHILDREN
- Haptic
- Raw data
- Video
- ▸Digital Violin Tutor: An Integrated System for Beginning Violin Learners
- ▸Digitally mediated keyboard learning: Speed of mastery, level of retention and student perspectives
- ▸Max/MSP/Jitter for Music
- ▸Motivation-driven educational game design: applying best practices to music education
- ▸Music composition lessons: the multimodal affordances of technology
- ▸New Frontiers in Music Education through the IEEE 1599 Standard
- ▸Real-time feedback in the singing studio: an innovatory action-research project using new voice technology
- ▸The potential of videoconferencing and low-latency (LoLa) technology for instrumental music teaching
- ▸Using a Multimodal Learning System to Support Music Instruction
- ▸Utilizing Internet-Based Videoconferencing for Instrumental Music Lessons
- ▸VOXed: Technology as a meaningful teaching aid in the singing studio
- ▸Vodcasting and instrumental practice in secondary school music classes
- ▸You’re The Conductor: A Realistic Interactive Conducting System for Children
- Visual
- ▸1e0a: A COMPUTATIONAL APPROACH TO RHYTHM TRAINING
- ▸3d augmented mirror: a multimodal interface for string instrument learning and teaching with gesture support
- ▸A Computer-based Approach to Teach Tonal Harmony to Young Students:
- ▸A Space for Making: Collaborative composition as social participation
- ▸A multimodal LEGO®-based learning activity mixing musical notation and computer programming
- ▸An Intelligent Virtual Piano Tutor
- ▸Augmented Reality Agents in the Development Pipeline of Computer Entertainment
- ▸Augmented Reality Musical App to Support Children’s Musical Education
- ▸Augmented songbook: an augmented reality educational application for raising music awareness
- ▸BeSound: embodied reflexion for music education in childhood
- ▸Cantus: Construction and evaluation of a software solution for real-time vocal music training and musical intonation assessment
- ▸ChinAR: Facilitating Chinese Guqin Learning through Interactive Projected Augmentation
- ▸Co-creating a Gamified Solution for Music Learning
- ▸Collaborative Solution for Music Education
- ▸Composing with Computers: Meg Makes Music
- ▸Computer-Assisted Musical Instrument Tutoring with Targeted Exercises
- ▸Cross-domain Interactive Composition in Music
- ▸Development of Serious Games for Music Education
- ▸Development of a Computer-Based Violin Teaching Aid: ViTool
- ▸Development of a computer-based visualised quantitative learning system for playing violin vibrato: VQVA-Sys for violin vibrato
- ▸Digital Violin Tutor: An Integrated System for Beginning Violin Learners
- ▸Digitally mediated keyboard learning: Speed of mastery, level of retention and student perspectives
- ▸E-LEARNING SOFTWARE FOR IMPROVING STUDENT'S MUSIC PERFORMANCE USING COMPARISONS
- ▸E-Santur: A customizable tool for learning Santur music instrument using game-based learning approach
- ▸EvoluSon: Walking through an Interactive History of Music
- ▸Fostering Computational Thinking in Secondary School through Music - An Educational Experience based on Google Blockly:
- ▸Fostering Computational Thinking in Undergraduated Music Conservatory Students
- ▸Game of tones: learning to play songs on a piano using projected instructions and games
- ▸Gamify the Audiation: The CrazySquare Project:
- ▸HoloKeys - An Augmented Reality Application for Learning the Piano
- ▸IMUTUS – an interactive system for learning to play a musical instrument
- ▸In Harmony: A technology-based music education model to enhance musical understanding and general learning skills
- ▸Interactive Rhythm Learning System by Combining Tablet Computers and Robots
- ▸Interactive technologies in the instrumental music classroom: A longitudinal study with the Music Paint Machine
- ▸JamMo: Developmentally designed software for children’s mobile music-making
- ▸Key detection for a virtual piano teacher
- ▸Learning to play the guitar at the age of interactive and collaborative Web technologies
- ▸Let's jam the reactable: Peer learning during musical improvisation with a tabletop tangible interface
- ▸Mobile virtual reality for musical genre learning in primary education
- ▸Mona Listen: A Web-Based Ear Training Module for Musical Pitch Discrimination of Melodic Intervals
- ▸Music Education using Augmented Reality with a Head Mounted Display
- ▸Music Everywhere – Augmented Reality Piano Improvisation Learning System
- ▸Music Learning: Automatic Music Composition and Singing Voice Assessment
- ▸Music information retrieval meets music education.
- ▸Music learning in preschool with mobile devices
- ▸MusicBlocks: An Innovative Tool for Learning the Foundations of Music
- ▸Musical Computer Games Played by Singing
- ▸New Technologies for Music Education
- ▸P.I.A.N.O.: Faster Piano Learning with Interactive Projection
- ▸Performance Assessment Technologies for the Support of Musical Instrument Learning
- ▸Piano AR: A Markerless Augmented Reality Based Piano Teaching System
- ▸Piano learning application with feedback provided by an AR virtual character
- ▸Pilot-testing of new software for measuring string players’ instrument tuning skills
- ▸Playing to play: a piano-based user interface for music education video-games
- ▸Prelude - An Augmented Reality iOS Application for Music Education
- ▸Real-time feedback in the singing studio: an innovatory action-research project using new voice technology
- ▸Rhythm Workers: A music-based serious game for training rhythm skills
- ▸SELF-REGULATION COMPETENCE IN MUSIC EDUCATION
- ▸Second Life ® and classical music education: Developing iconography that encourages human interaction
- ▸Song Walker: Embodied Interaction Design for Harmony
- ▸TECHNOLOGY-ENHANCED LEARNING FOR MUSIC WITH I-MAESTRO FRAMEWORK AND TOOLS
- ▸THE EFFECTS OF TECHNOLOGYBASED CONDUCTING PRACTICE ON SKILL ACHIEVEMENT IN NOVICE CONDUCTORS
- ▸TOWARDS A PRACTICAL APPROACH TO MUSIC THEORY ON THE REACTABLE
- ▸Teaching Children Musical Perception with MUSIC-AR
- ▸Teaching musical expression: effects of production and delivery of feedback by teacher vs. computer on rated feedback quality
- ▸The Interactive Classroom: An Overview of SMART Notebook Software
- ▸The Tonnetz Environment: A Web Platform for Computer-aided “Mathemusical” Learning and Research
- ▸The effect of computer-assisted instruction and field independence on the development of rhythm sight-reading skills of middle school instrumental students
- ▸The iPad and music in the new learning environment
- ▸Usability of a Jamming Mobile with 3-6-Year-Old Children for Enhancing Feelings of Social Inclusion and Facilitating Musical Learning
- ▸Using a Multimodal Learning System to Support Music Instruction
- ▸VEMUS: An Integrated Platform to Support Music Tuition Tasks
- ▸VOXed: Technology as a meaningful teaching aid in the singing studio
- ▸Virtual collaborative learning environments for music: networked drumsteps
- ▸Vodcasting and instrumental practice in secondary school music classes
- ▸Web-based music intelligent tutoring systems. In Interactive Multimedia Music Technologies .
- ▸guitAR: supporting guitar learning through mobile projection
- ▸iDVT: An Interactive Digital Violin Tutoring System Based on Audio-Visual Fusion
- Audio
- applications
- musical dimension
- activities
- Creating
- ▸3D printing in preschool music education: Opportunities and challenges
- ▸A Collaborative Digital AudioWorkstation for Young Learners
- ▸A Space for Making: Collaborative composition as social participation
- ▸A multimodal LEGO®-based learning activity mixing musical notation and computer programming
- ▸Augmented Reality Agents in the Development Pipeline of Computer Entertainment
- ▸BeSound: embodied reflexion for music education in childhood
- ▸BodyBeats: whole-body, musical interfaces for children
- ▸CHILDREN CONFRONTING AN INTERACTIVE MUSICAL SYSTEM
- ▸Chapter 8: Networked Improvisational Musical Environments: Learning through online collaborative music making.
- ▸Children’s Practice of Computer-based Composition1
- ▸Children’s musical and social behaviours in the context of music-making activities supported by digital tools: Examples from a pilot study in the United Kingdom
- ▸Collaborating and creating on music technologies
- ▸Collaborative computer-mediated music composition in cyberspace
- ▸Composing with Computers: Meg Makes Music
- ▸Composing with Graphical Technologies: Representations, Manipulations and Affordances
- ▸Computational Music Thinking Patterns: Connecting Music Education with Computer Science Education through the Design of Interactive Notations
- ▸Creativity, originality, identity: investigating computer-based composition in the secondary school
- ▸Creativity-centred design for ubiquitous musical activities: Two case studies
- ▸Cross-domain Interactive Composition in Music
- ▸DEVELOPING MUSICAL INTUITIONS
- ▸Designing a Musical Playground in the Kindergarten
- ▸Dunwich Revisited: collaborative composition and performance with new technologies
- ▸Fostering Computational Thinking in Secondary School through Music - An Educational Experience based on Google Blockly:
- ▸Fostering Computational Thinking in Undergraduated Music Conservatory Students
- ▸Hyperscore: a graphical sketchpad for novice composers
- ▸ImmertableApp: Interactive and Tangible Learning Music Environment
- ▸In Harmony: A technology-based music education model to enhance musical understanding and general learning skills
- ▸Interactive Music Technologies in Early Childhood Music Education
- ▸JamMo: Developmentally designed software for children’s mobile music-making
- ▸Kibo: A MIDI Controller with a Tangible User Interface for Music Education
- ▸Let's jam the reactable: Peer learning during musical improvisation with a tabletop tangible interface
- ▸MIDI, Music and Me: Students' Perspectives on Composing with MIDI
- ▸Making Music withGarage Band
- ▸Marble track music sequencers for children
- ▸Max/MSP/Jitter for Music
- ▸MoSo tangibles: evaluating embodied learning
- ▸Motivation-driven educational game design: applying best practices to music education
- ▸Music Everywhere – Augmented Reality Piano Improvisation Learning System
- ▸Music Technology: New Literacies in the Early Years
- ▸Music and eJay: An opportunity for creative collaborations in the classroom
- ▸Music composition lessons: the multimodal affordances of technology
- ▸MusicBlocks: An Innovative Tool for Learning the Foundations of Music
- ▸Musical exploration using ICT in the middle and secondary school classroom
- ▸New Technologies for Music Education
- ▸Orchestrating tangible music interfaces for in-classroom music learning through a fairy tale: The case of ImproviSchool
- ▸Play-based, constructionist learning of Pure Data: A case study
- ▸Playing Music, Playing with Music - A Proposal for Music Coding in Primary School
- ▸Playing with the sound maker: do embodied metaphors help children learn?
- ▸Programming music with Sonic Pi promotes positive attitudes for beginners
- ▸Reactblocks: A 3D Tangible Interface for Music Learning
- ▸Robinflock: a Polyphonic Algorithmic Composer for Interactive Scenarios with Children
- ▸Scratch music projects
- ▸Software-Based Scoring and Sound Design: An Introductory Guide for Music Technology Instruction
- ▸Song Walker: Embodied Interaction Design for Harmony
- ▸Sound Creation and Artistic Language Hybridization Through the Use of the Collaborative Creation System: Soundcool
- ▸Supporting students in music technology higher education to learn computer programming
- ▸THE ‘STANZA LOGO–MOTORIA’: AN INTERACTIVE ENVIRONMENT FOR LEARNING AND COMMUNICATION
- ▸TOWARDS A PRACTICAL APPROACH TO MUSIC THEORY ON THE REACTABLE
- ▸Teaching tasks and the composition of a ‘piece’ using music technology in the classroom: Implications for the education and training of teachers
- ▸Technologically mediated composition learning: Josh's story
- ▸The Beatbug Network – A Rhythmic System for Interdependent Group Collaboration
- ▸The DJ Factor: Teaching Performance and Composition from Back to Front
- ▸The Tonnetz Environment: A Web Platform for Computer-aided “Mathemusical” Learning and Research
- ▸The iPad and music in the new learning environment
- ▸The role of generative arts in supporting cultural participation: A conceptualisation of the Jam2Jam network jamming tool.
- ▸TunePad: Computational Thinking Through Sound Composition
- ▸Usability of a Jamming Mobile with 3-6-Year-Old Children for Enhancing Feelings of Social Inclusion and Facilitating Musical Learning
- ▸Using Music to Engage Students in an Introductory Undergraduate Programming Course for Non-Majors
- ▸Using Technology to Assist Gifted Children's Musical Development
- ▸Using music software in the compositional process: A case study of electronic music composition
- ▸Virtual collaborative learning environments for music: networked drumsteps
- ▸muco: A MUSIC COMPUTING LEARNING APPLICATION
- ▸‘TOY SYMPHONY’: AN INTERNATIONAL MUSIC TECHNOLOGY PROJECT FOR CHILDREN
- Performing
- ▸1e0a: A COMPUTATIONAL APPROACH TO RHYTHM TRAINING
- ▸3d augmented mirror: a multimodal interface for string instrument learning and teaching with gesture support
- ▸A Computer-based Approach to Teach Tonal Harmony to Young Students:
- ▸An Intelligent Virtual Piano Tutor
- ▸Cantus: Construction and evaluation of a software solution for real-time vocal music training and musical intonation assessment
- ▸ChinAR: Facilitating Chinese Guqin Learning through Interactive Projected Augmentation
- ▸Co-creating a Gamified Solution for Music Learning
- ▸Computer-Assisted Musical Instrument Tutoring with Targeted Exercises
- ▸Development of a Computer-Based Violin Teaching Aid: ViTool
- ▸Development of a computer-based visualised quantitative learning system for playing violin vibrato: VQVA-Sys for violin vibrato
- ▸Digital Violin Tutor: An Integrated System for Beginning Violin Learners
- ▸Digitally mediated keyboard learning: Speed of mastery, level of retention and student perspectives
- ▸E-LEARNING SOFTWARE FOR IMPROVING STUDENT'S MUSIC PERFORMANCE USING COMPARISONS
- ▸E-Santur: A customizable tool for learning Santur music instrument using game-based learning approach
- ▸Family ensemble: a collaborative musical edutainment system for children and parents
- ▸Game of tones: learning to play songs on a piano using projected instructions and games
- ▸Gamify the Audiation: The CrazySquare Project:
- ▸HoloKeys - An Augmented Reality Application for Learning the Piano
- ▸IMUTUS – an interactive system for learning to play a musical instrument
- ▸Interactive Rhythm Learning System by Combining Tablet Computers and Robots
- ▸Interactive technologies in the instrumental music classroom: A longitudinal study with the Music Paint Machine
- ▸JamMo: Developmentally designed software for children’s mobile music-making
- ▸Key detection for a virtual piano teacher
- ▸Learning to play the guitar at the age of interactive and collaborative Web technologies
- ▸Malaysian Music Augmented Reality (MMAR): Development of Traditional Musical Instruments Using Augmented Reality
- ▸Music Education using Augmented Reality with a Head Mounted Display
- ▸Music Learning: Automatic Music Composition and Singing Voice Assessment
- ▸Music information retrieval meets music education.
- ▸MusicJacket: the efficacy of real-time vibrotactile feedback for learning to play the violin
- ▸Musical Computer Games Played by Singing
- ▸Musical instrument interaction: development of a sensor fingerboard for string instruments
- ▸P.I.A.N.O.: Faster Piano Learning with Interactive Projection
- ▸Performance Assessment Technologies for the Support of Musical Instrument Learning
- ▸Piano AR: A Markerless Augmented Reality Based Piano Teaching System
- ▸Piano learning application with feedback provided by an AR virtual character
- ▸PianoTouch: A wearable haptic piano instruction system for passive learning of piano skills
- ▸Pilot-testing of new software for measuring string players’ instrument tuning skills
- ▸Playing to play: a piano-based user interface for music education video-games
- ▸Real-time feedback in the singing studio: an innovatory action-research project using new voice technology
- ▸Rhythm Workers: A music-based serious game for training rhythm skills
- ▸SELF-REGULATION COMPETENCE IN MUSIC EDUCATION
- ▸Software-assisted harmonic function discrimination
- ▸Song Walker: Embodied Interaction Design for Harmony
- ▸TECHNOLOGY-ENHANCED LEARNING FOR MUSIC WITH I-MAESTRO FRAMEWORK AND TOOLS
- ▸THE EFFECTS OF TECHNOLOGYBASED CONDUCTING PRACTICE ON SKILL ACHIEVEMENT IN NOVICE CONDUCTORS
- ▸Teaching musical expression: effects of production and delivery of feedback by teacher vs. computer on rated feedback quality
- ▸The CrazySquare Project: A Technological Pedagogical Content Knowledge Solution
- ▸The Harmonic Walk : An Interactive Physical Environment to Learn Tonal Melody Accompaniment
- ▸The effect of computer-assisted instruction and field independence on the development of rhythm sight-reading skills of middle school instrumental students
- ▸The iPad and music in the new learning environment
- ▸The potential of videoconferencing and low-latency (LoLa) technology for instrumental music teaching
- ▸Towards Accessible and Sustainable Learning of Real Time Electroacoustic Composition and Performance at Undergraduate Academic Level
- ▸Towards a real-time system for teaching novices correct violin bowing technique
- ▸Usability of a Jamming Mobile with 3-6-Year-Old Children for Enhancing Feelings of Social Inclusion and Facilitating Musical Learning
- ▸Utilizing Internet-Based Videoconferencing for Instrumental Music Lessons
- ▸VEMUS: An Integrated Platform to Support Music Tuition Tasks
- ▸VOXed: Technology as a meaningful teaching aid in the singing studio
- ▸Vodcasting and instrumental practice in secondary school music classes
- ▸Wireless sensor interface and gesture-follower for music pedagogy
- ▸You’re The Conductor: A Realistic Interactive Conducting System for Children
- ▸guitAR: supporting guitar learning through mobile projection
- ▸iDVT: An Interactive Digital Violin Tutoring System Based on Audio-Visual Fusion
- Responding
- ▸3D printing in preschool music education: Opportunities and challenges
- ▸A Computer-based Approach to Teach Tonal Harmony to Young Students:
- ▸Augmented Reality Musical App to Support Children’s Musical Education
- ▸Augmented songbook: an augmented reality educational application for raising music awareness
- ▸Collaborative Solution for Music Education
- ▸Development of Serious Games for Music Education
- ▸EvoluSon: Walking through an Interactive History of Music
- ▸In Harmony: A technology-based music education model to enhance musical understanding and general learning skills
- ▸Mobile virtual reality for musical genre learning in primary education
- ▸Mona Listen: A Web-Based Ear Training Module for Musical Pitch Discrimination of Melodic Intervals
- ▸Music learning in preschool with mobile devices
- ▸New Frontiers in Music Education through the IEEE 1599 Standard
- ▸Prelude - An Augmented Reality iOS Application for Music Education
- ▸Second Life ® and classical music education: Developing iconography that encourages human interaction
- ▸TECHNOLOGY-ENHANCED LEARNING FOR MUSIC WITH I-MAESTRO FRAMEWORK AND TOOLS
- ▸Teaching Children Musical Perception with MUSIC-AR
- ▸The CrazySquare Project: A Technological Pedagogical Content Knowledge Solution
- ▸The Interactive Classroom: An Overview of SMART Notebook Software
- ▸Usability of a Jamming Mobile with 3-6-Year-Old Children for Enhancing Feelings of Social Inclusion and Facilitating Musical Learning
- ▸Using a Multimodal Learning System to Support Music Instruction
- ▸Web-based music intelligent tutoring systems. In Interactive Multimedia Music Technologies .
- Creating
- activities
- pedagogical dimension
- learning theories
- Behaviourism
- ▸Augmented Reality Musical App to Support Children’s Musical Education
- ▸Collaborative Solution for Music Education
- ▸Family ensemble: a collaborative musical edutainment system for children and parents
- ▸Gamify the Audiation: The CrazySquare Project:
- ▸Mona Listen: A Web-Based Ear Training Module for Musical Pitch Discrimination of Melodic Intervals
- ▸Prelude - An Augmented Reality iOS Application for Music Education
- ▸Rhythm Workers: A music-based serious game for training rhythm skills
- ▸Software-assisted harmonic function discrimination
- ▸THE EFFECTS OF TECHNOLOGYBASED CONDUCTING PRACTICE ON SKILL ACHIEVEMENT IN NOVICE CONDUCTORS
- ▸The effect of computer-assisted instruction and field independence on the development of rhythm sight-reading skills of middle school instrumental students
- ▸Usability of a Jamming Mobile with 3-6-Year-Old Children for Enhancing Feelings of Social Inclusion and Facilitating Musical Learning
- ▸Web-based music intelligent tutoring systems. In Interactive Multimedia Music Technologies .
- Cognitivism
- ▸1e0a: A COMPUTATIONAL APPROACH TO RHYTHM TRAINING
- ▸3d augmented mirror: a multimodal interface for string instrument learning and teaching with gesture support
- ▸An Intelligent Virtual Piano Tutor
- ▸Augmented Reality Agents in the Development Pipeline of Computer Entertainment
- ▸Augmented songbook: an augmented reality educational application for raising music awareness
- ▸Cantus: Construction and evaluation of a software solution for real-time vocal music training and musical intonation assessment
- ▸ChinAR: Facilitating Chinese Guqin Learning through Interactive Projected Augmentation
- ▸Co-creating a Gamified Solution for Music Learning
- ▸Computer-Assisted Musical Instrument Tutoring with Targeted Exercises
- ▸Cross-domain Interactive Composition in Music
- ▸Development of Serious Games for Music Education
- ▸Development of a Computer-Based Violin Teaching Aid: ViTool
- ▸Development of a computer-based visualised quantitative learning system for playing violin vibrato: VQVA-Sys for violin vibrato
- ▸Digital Violin Tutor: An Integrated System for Beginning Violin Learners
- ▸Digitally mediated keyboard learning: Speed of mastery, level of retention and student perspectives
- ▸E-LEARNING SOFTWARE FOR IMPROVING STUDENT'S MUSIC PERFORMANCE USING COMPARISONS
- ▸Game of tones: learning to play songs on a piano using projected instructions and games
- ▸HoloKeys - An Augmented Reality Application for Learning the Piano
- ▸IMUTUS – an interactive system for learning to play a musical instrument
- ▸In Harmony: A technology-based music education model to enhance musical understanding and general learning skills
- ▸Interactive Rhythm Learning System by Combining Tablet Computers and Robots
- ▸Interactive technologies in the instrumental music classroom: A longitudinal study with the Music Paint Machine
- ▸Key detection for a virtual piano teacher
- ▸Learning to play the guitar at the age of interactive and collaborative Web technologies
- ▸Malaysian Music Augmented Reality (MMAR): Development of Traditional Musical Instruments Using Augmented Reality
- ▸Max/MSP/Jitter for Music
- ▸Mobile virtual reality for musical genre learning in primary education
- ▸Music Education using Augmented Reality with a Head Mounted Display
- ▸Music Learning: Automatic Music Composition and Singing Voice Assessment
- ▸Music information retrieval meets music education.
- ▸MusicJacket: the efficacy of real-time vibrotactile feedback for learning to play the violin
- ▸Musical Computer Games Played by Singing
- ▸Musical instrument interaction: development of a sensor fingerboard for string instruments
- ▸New Frontiers in Music Education through the IEEE 1599 Standard
- ▸P.I.A.N.O.: Faster Piano Learning with Interactive Projection
- ▸Performance Assessment Technologies for the Support of Musical Instrument Learning
- ▸Piano AR: A Markerless Augmented Reality Based Piano Teaching System
- ▸Piano learning application with feedback provided by an AR virtual character
- ▸PianoTouch: A wearable haptic piano instruction system for passive learning of piano skills
- ▸Pilot-testing of new software for measuring string players’ instrument tuning skills
- ▸Real-time feedback in the singing studio: an innovatory action-research project using new voice technology
- ▸SELF-REGULATION COMPETENCE IN MUSIC EDUCATION
- ▸Second Life ® and classical music education: Developing iconography that encourages human interaction
- ▸TECHNOLOGY-ENHANCED LEARNING FOR MUSIC WITH I-MAESTRO FRAMEWORK AND TOOLS
- ▸Teaching Children Musical Perception with MUSIC-AR
- ▸Teaching musical expression: effects of production and delivery of feedback by teacher vs. computer on rated feedback quality
- ▸The CrazySquare Project: A Technological Pedagogical Content Knowledge Solution
- ▸The Interactive Classroom: An Overview of SMART Notebook Software
- ▸The Tonnetz Environment: A Web Platform for Computer-aided “Mathemusical” Learning and Research
- ▸The iPad and music in the new learning environment
- ▸The potential of videoconferencing and low-latency (LoLa) technology for instrumental music teaching
- ▸Towards a real-time system for teaching novices correct violin bowing technique
- ▸Usability of a Jamming Mobile with 3-6-Year-Old Children for Enhancing Feelings of Social Inclusion and Facilitating Musical Learning
- ▸Using a Multimodal Learning System to Support Music Instruction
- ▸Utilizing Internet-Based Videoconferencing for Instrumental Music Lessons
- ▸VEMUS: An Integrated Platform to Support Music Tuition Tasks
- ▸VOXed: Technology as a meaningful teaching aid in the singing studio
- ▸Vodcasting and instrumental practice in secondary school music classes
- ▸Wireless sensor interface and gesture-follower for music pedagogy
- ▸You’re The Conductor: A Realistic Interactive Conducting System for Children
- ▸guitAR: supporting guitar learning through mobile projection
- ▸iDVT: An Interactive Digital Violin Tutoring System Based on Audio-Visual Fusion
- Constructivism
- ▸3D printing in preschool music education: Opportunities and challenges
- ▸A Collaborative Digital AudioWorkstation for Young Learners
- ▸A Computer-based Approach to Teach Tonal Harmony to Young Students:
- ▸A Space for Making: Collaborative composition as social participation
- ▸A multimodal LEGO®-based learning activity mixing musical notation and computer programming
- ▸BeSound: embodied reflexion for music education in childhood
- ▸BodyBeats: whole-body, musical interfaces for children
- ▸CHILDREN CONFRONTING AN INTERACTIVE MUSICAL SYSTEM
- ▸Chapter 8: Networked Improvisational Musical Environments: Learning through online collaborative music making.
- ▸Children’s Practice of Computer-based Composition1
- ▸Children’s musical and social behaviours in the context of music-making activities supported by digital tools: Examples from a pilot study in the United Kingdom
- ▸Collaborating and creating on music technologies
- ▸Collaborative computer-mediated music composition in cyberspace
- ▸Composing with Computers: Meg Makes Music
- ▸Composing with Graphical Technologies: Representations, Manipulations and Affordances
- ▸Computational Music Thinking Patterns: Connecting Music Education with Computer Science Education through the Design of Interactive Notations
- ▸Creativity, originality, identity: investigating computer-based composition in the secondary school
- ▸Creativity-centred design for ubiquitous musical activities: Two case studies
- ▸DEVELOPING MUSICAL INTUITIONS
- ▸Designing a Musical Playground in the Kindergarten
- ▸Dunwich Revisited: collaborative composition and performance with new technologies
- ▸E-Santur: A customizable tool for learning Santur music instrument using game-based learning approach
- ▸EvoluSon: Walking through an Interactive History of Music
- ▸Fostering Computational Thinking in Secondary School through Music - An Educational Experience based on Google Blockly:
- ▸Fostering Computational Thinking in Undergraduated Music Conservatory Students
- ▸Game of tones: learning to play songs on a piano using projected instructions and games
- ▸Hyperscore: a graphical sketchpad for novice composers
- ▸ImmertableApp: Interactive and Tangible Learning Music Environment
- ▸In Harmony: A technology-based music education model to enhance musical understanding and general learning skills
- ▸Interactive Music Technologies in Early Childhood Music Education
- ▸JamMo: Developmentally designed software for children’s mobile music-making
- ▸Kibo: A MIDI Controller with a Tangible User Interface for Music Education
- ▸Let's jam the reactable: Peer learning during musical improvisation with a tabletop tangible interface
- ▸MIDI, Music and Me: Students' Perspectives on Composing with MIDI
- ▸Making Music withGarage Band
- ▸Marble track music sequencers for children
- ▸MoSo tangibles: evaluating embodied learning
- ▸Motivation-driven educational game design: applying best practices to music education
- ▸Music Everywhere – Augmented Reality Piano Improvisation Learning System
- ▸Music Technology: New Literacies in the Early Years
- ▸Music and eJay: An opportunity for creative collaborations in the classroom
- ▸Music composition lessons: the multimodal affordances of technology
- ▸Music learning in preschool with mobile devices
- ▸MusicBlocks: An Innovative Tool for Learning the Foundations of Music
- ▸Musical exploration using ICT in the middle and secondary school classroom
- ▸New Technologies for Music Education
- ▸Orchestrating tangible music interfaces for in-classroom music learning through a fairy tale: The case of ImproviSchool
- ▸Play-based, constructionist learning of Pure Data: A case study
- ▸Playing Music, Playing with Music - A Proposal for Music Coding in Primary School
- ▸Playing to play: a piano-based user interface for music education video-games
- ▸Playing with the sound maker: do embodied metaphors help children learn?
- ▸Programming music with Sonic Pi promotes positive attitudes for beginners
- ▸Reactblocks: A 3D Tangible Interface for Music Learning
- ▸Robinflock: a Polyphonic Algorithmic Composer for Interactive Scenarios with Children
- ▸Scratch music projects
- ▸Software-Based Scoring and Sound Design: An Introductory Guide for Music Technology Instruction
- ▸Song Walker: Embodied Interaction Design for Harmony
- ▸Sound Creation and Artistic Language Hybridization Through the Use of the Collaborative Creation System: Soundcool
- ▸Supporting students in music technology higher education to learn computer programming
- ▸THE ‘STANZA LOGO–MOTORIA’: AN INTERACTIVE ENVIRONMENT FOR LEARNING AND COMMUNICATION
- ▸TOWARDS A PRACTICAL APPROACH TO MUSIC THEORY ON THE REACTABLE
- ▸Teaching tasks and the composition of a ‘piece’ using music technology in the classroom: Implications for the education and training of teachers
- ▸Technologically mediated composition learning: Josh's story
- ▸The Beatbug Network – A Rhythmic System for Interdependent Group Collaboration
- ▸The DJ Factor: Teaching Performance and Composition from Back to Front
- ▸The Harmonic Walk : An Interactive Physical Environment to Learn Tonal Melody Accompaniment
- ▸The role of generative arts in supporting cultural participation: A conceptualisation of the Jam2Jam network jamming tool.
- ▸Towards Accessible and Sustainable Learning of Real Time Electroacoustic Composition and Performance at Undergraduate Academic Level
- ▸TunePad: Computational Thinking Through Sound Composition
- ▸Usability of a Jamming Mobile with 3-6-Year-Old Children for Enhancing Feelings of Social Inclusion and Facilitating Musical Learning
- ▸Using Music to Engage Students in an Introductory Undergraduate Programming Course for Non-Majors
- ▸Using Technology to Assist Gifted Children's Musical Development
- ▸Using music software in the compositional process: A case study of electronic music composition
- ▸Virtual collaborative learning environments for music: networked drumsteps
- ▸muco: A MUSIC COMPUTING LEARNING APPLICATION
- ▸‘TOY SYMPHONY’: AN INTERNATIONAL MUSIC TECHNOLOGY PROJECT FOR CHILDREN
- Behaviourism
- users
- Adults M and NM
- ▸Cantus: Construction and evaluation of a software solution for real-time vocal music training and musical intonation assessment
- ▸Creativity-centred design for ubiquitous musical activities: Two case studies
- ▸E-Santur: A customizable tool for learning Santur music instrument using game-based learning approach
- ▸EvoluSon: Walking through an Interactive History of Music
- ▸Family ensemble: a collaborative musical edutainment system for children and parents
- ▸Game of tones: learning to play songs on a piano using projected instructions and games
- ▸ImmertableApp: Interactive and Tangible Learning Music Environment
- ▸Music Education using Augmented Reality with a Head Mounted Display
- ▸New Frontiers in Music Education through the IEEE 1599 Standard
- ▸P.I.A.N.O.: Faster Piano Learning with Interactive Projection
- ▸PianoTouch: A wearable haptic piano instruction system for passive learning of piano skills
- ▸Real-time feedback in the singing studio: an innovatory action-research project using new voice technology
- ▸Rhythm Workers: A music-based serious game for training rhythm skills
- ▸Second Life ® and classical music education: Developing iconography that encourages human interaction
- ▸Song Walker: Embodied Interaction Design for Harmony
- ▸TOWARDS A PRACTICAL APPROACH TO MUSIC THEORY ON THE REACTABLE
- ▸Teaching musical expression: effects of production and delivery of feedback by teacher vs. computer on rated feedback quality
- ▸The iPad and music in the new learning environment
- ▸muco: A MUSIC COMPUTING LEARNING APPLICATION
- Conservatory, university
- ▸A survey of music education technology at colleges in the southeastern USA
- ▸Augmented Reality Agents in the Development Pipeline of Computer Entertainment
- ▸ChinAR: Facilitating Chinese Guqin Learning through Interactive Projected Augmentation
- ▸Co-creating a Gamified Solution for Music Learning
- ▸Computer-Assisted Musical Instrument Tutoring with Targeted Exercises
- ▸Creativity-centred design for ubiquitous musical activities: Two case studies
- ▸Development of a computer-based visualised quantitative learning system for playing violin vibrato: VQVA-Sys for violin vibrato
- ▸Fostering Computational Thinking in Undergraduated Music Conservatory Students
- ▸MIDI, Music and Me: Students' Perspectives on Composing with MIDI
- ▸MUSIC TECHNOLOGY AND THE CONSERVATORY CURRICULUM
- ▸Mona Listen: A Web-Based Ear Training Module for Musical Pitch Discrimination of Melodic Intervals
- ▸MusicJacket: the efficacy of real-time vibrotactile feedback for learning to play the violin
- ▸New Frontiers in Music Education through the IEEE 1599 Standard
- ▸Pilot-testing of new software for measuring string players’ instrument tuning skills
- ▸Play-based, constructionist learning of Pure Data: A case study
- ▸Software-assisted harmonic function discrimination
- ▸Supporting students in music technology higher education to learn computer programming
- ▸THE EFFECTS OF TECHNOLOGYBASED CONDUCTING PRACTICE ON SKILL ACHIEVEMENT IN NOVICE CONDUCTORS
- ▸The potential of videoconferencing and low-latency (LoLa) technology for instrumental music teaching
- ▸Towards Accessible and Sustainable Learning of Real Time Electroacoustic Composition and Performance at Undergraduate Academic Level
- ▸Using Music to Engage Students in an Introductory Undergraduate Programming Course for Non-Majors
- ▸Utilizing Internet-Based Videoconferencing for Instrumental Music Lessons
- ▸Wireless sensor interface and gesture-follower for music pedagogy
- Not defined
- ▸1e0a: A COMPUTATIONAL APPROACH TO RHYTHM TRAINING
- ▸3d augmented mirror: a multimodal interface for string instrument learning and teaching with gesture support
- ▸An Intelligent Virtual Piano Tutor
- ▸Collaborative Solution for Music Education
- ▸DEVELOPING MUSICAL INTUITIONS
- ▸Development of Serious Games for Music Education
- ▸Development of a Computer-Based Violin Teaching Aid: ViTool
- ▸E-LEARNING SOFTWARE FOR IMPROVING STUDENT'S MUSIC PERFORMANCE USING COMPARISONS
- ▸HoloKeys - An Augmented Reality Application for Learning the Piano
- ▸Key detection for a virtual piano teacher
- ▸Learning to play the guitar at the age of interactive and collaborative Web technologies
- ▸Let's jam the reactable: Peer learning during musical improvisation with a tabletop tangible interface
- ▸Making Music withGarage Band
- ▸Max/MSP/Jitter for Music
- ▸Motivation-driven educational game design: applying best practices to music education
- ▸Music Everywhere – Augmented Reality Piano Improvisation Learning System
- ▸Music Learning: Automatic Music Composition and Singing Voice Assessment
- ▸Music information retrieval meets music education.
- ▸Musical instrument interaction: development of a sensor fingerboard for string instruments
- ▸Performance Assessment Technologies for the Support of Musical Instrument Learning
- ▸Piano AR: A Markerless Augmented Reality Based Piano Teaching System
- ▸Piano learning application with feedback provided by an AR virtual character
- ▸Prelude - An Augmented Reality iOS Application for Music Education
- ▸SELF-REGULATION COMPETENCE IN MUSIC EDUCATION
- ▸Software-Based Scoring and Sound Design: An Introductory Guide for Music Technology Instruction
- ▸TECHNOLOGY-ENHANCED LEARNING FOR MUSIC WITH I-MAESTRO FRAMEWORK AND TOOLS
- ▸VOXed: Technology as a meaningful teaching aid in the singing studio
- ▸Web-based music intelligent tutoring systems. In Interactive Multimedia Music Technologies .
- ▸guitAR: supporting guitar learning through mobile projection
- ▸iDVT: An Interactive Digital Violin Tutoring System Based on Audio-Visual Fusion
- Pre-school, primary
- ▸3D printing in preschool music education: Opportunities and challenges
- ▸A Collaborative Digital AudioWorkstation for Young Learners
- ▸A Computer-based Approach to Teach Tonal Harmony to Young Students:
- ▸A Space for Making: Collaborative composition as social participation
- ▸A multimodal LEGO®-based learning activity mixing musical notation and computer programming
- ▸Augmented Reality Musical App to Support Children’s Musical Education
- ▸Augmented songbook: an augmented reality educational application for raising music awareness
- ▸BeSound: embodied reflexion for music education in childhood
- ▸BodyBeats: whole-body, musical interfaces for children
- ▸CHILDREN CONFRONTING AN INTERACTIVE MUSICAL SYSTEM
- ▸Children’s Practice of Computer-based Composition1
- ▸Children’s musical and social behaviours in the context of music-making activities supported by digital tools: Examples from a pilot study in the United Kingdom
- ▸Composing with Computers: Meg Makes Music
- ▸Computational Music Thinking Patterns: Connecting Music Education with Computer Science Education through the Design of Interactive Notations
- ▸Cross-domain Interactive Composition in Music
- ▸Designing a Musical Playground in the Kindergarten
- ▸Digital Violin Tutor: An Integrated System for Beginning Violin Learners
- ▸Dunwich Revisited: collaborative composition and performance with new technologies
- ▸Family ensemble: a collaborative musical edutainment system for children and parents
- ▸Hyperscore: a graphical sketchpad for novice composers
- ▸IMUTUS – an interactive system for learning to play a musical instrument
- ▸In Harmony: A technology-based music education model to enhance musical understanding and general learning skills
- ▸Interactive Music Technologies in Early Childhood Music Education
- ▸Interactive Rhythm Learning System by Combining Tablet Computers and Robots
- ▸Interactive technologies in the instrumental music classroom: A longitudinal study with the Music Paint Machine
- ▸JamMo: Developmentally designed software for children’s mobile music-making
- ▸Kibo: A MIDI Controller with a Tangible User Interface for Music Education
- ▸Malaysian Music Augmented Reality (MMAR): Development of Traditional Musical Instruments Using Augmented Reality
- ▸Marble track music sequencers for children
- ▸MoSo tangibles: evaluating embodied learning
- ▸Mobile virtual reality for musical genre learning in primary education
- ▸Music Technology: New Literacies in the Early Years
- ▸Music and eJay: An opportunity for creative collaborations in the classroom
- ▸Music composition lessons: the multimodal affordances of technology
- ▸Music learning in preschool with mobile devices
- ▸MusicBlocks: An Innovative Tool for Learning the Foundations of Music
- ▸Musical Computer Games Played by Singing
- ▸Musical exploration using ICT in the middle and secondary school classroom
- ▸New Frontiers in Music Education through the IEEE 1599 Standard
- ▸Orchestrating tangible music interfaces for in-classroom music learning through a fairy tale: The case of ImproviSchool
- ▸Playing Music, Playing with Music - A Proposal for Music Coding in Primary School
- ▸Playing to play: a piano-based user interface for music education video-games
- ▸Playing with the sound maker: do embodied metaphors help children learn?
- ▸Reactblocks: A 3D Tangible Interface for Music Learning
- ▸Robinflock: a Polyphonic Algorithmic Composer for Interactive Scenarios with Children
- ▸Scratch music projects
- ▸Sound Creation and Artistic Language Hybridization Through the Use of the Collaborative Creation System: Soundcool
- ▸THE ‘STANZA LOGO–MOTORIA’: AN INTERACTIVE ENVIRONMENT FOR LEARNING AND COMMUNICATION
- ▸Teaching Children Musical Perception with MUSIC-AR
- ▸Technologically mediated composition learning: Josh's story
- ▸The Beatbug Network – A Rhythmic System for Interdependent Group Collaboration
- ▸The Interactive Classroom: An Overview of SMART Notebook Software
- ▸The role of generative arts in supporting cultural participation: A conceptualisation of the Jam2Jam network jamming tool.
- ▸Towards a real-time system for teaching novices correct violin bowing technique
- ▸TunePad: Computational Thinking Through Sound Composition
- ▸Usability of a Jamming Mobile with 3-6-Year-Old Children for Enhancing Feelings of Social Inclusion and Facilitating Musical Learning
- ▸Using Technology to Assist Gifted Children's Musical Development
- ▸Using a Multimodal Learning System to Support Music Instruction
- ▸VEMUS: An Integrated Platform to Support Music Tuition Tasks
- ▸Virtual collaborative learning environments for music: networked drumsteps
- ▸You’re The Conductor: A Realistic Interactive Conducting System for Children
- ▸‘TOY SYMPHONY’: AN INTERNATIONAL MUSIC TECHNOLOGY PROJECT FOR CHILDREN
- Secondary
- ▸A Collaborative Digital AudioWorkstation for Young Learners
- ▸Application of Digital Music Technology in Music Pedagogy
- ▸Chapter 8: Networked Improvisational Musical Environments: Learning through online collaborative music making.
- ▸Collaborating and creating on music technologies
- ▸Collaborative computer-mediated music composition in cyberspace
- ▸Composing with Graphical Technologies: Representations, Manipulations and Affordances
- ▸Creativity, originality, identity: investigating computer-based composition in the secondary school
- ▸Digitally mediated keyboard learning: Speed of mastery, level of retention and student perspectives
- ▸Fostering Computational Thinking in Secondary School through Music - An Educational Experience based on Google Blockly:
- ▸Gamify the Audiation: The CrazySquare Project:
- ▸IMUTUS – an interactive system for learning to play a musical instrument
- ▸Music composition lessons: the multimodal affordances of technology
- ▸Musical exploration using ICT in the middle and secondary school classroom
- ▸New Frontiers in Music Education through the IEEE 1599 Standard
- ▸New Technologies for Music Education
- ▸Pilot-testing of new software for measuring string players’ instrument tuning skills
- ▸Programming music with Sonic Pi promotes positive attitudes for beginners
- ▸Scratch music projects
- ▸Sound Creation and Artistic Language Hybridization Through the Use of the Collaborative Creation System: Soundcool
- ▸Teaching tasks and the composition of a ‘piece’ using music technology in the classroom: Implications for the education and training of teachers
- ▸The CrazySquare Project: A Technological Pedagogical Content Knowledge Solution
- ▸The DJ Factor: Teaching Performance and Composition from Back to Front
- ▸The Harmonic Walk : An Interactive Physical Environment to Learn Tonal Melody Accompaniment
- ▸The Tonnetz Environment: A Web Platform for Computer-aided “Mathemusical” Learning and Research
- ▸The effect of computer-assisted instruction and field independence on the development of rhythm sight-reading skills of middle school instrumental students
- ▸TunePad: Computational Thinking Through Sound Composition
- ▸Using Technology to Assist Gifted Children's Musical Development
- ▸Using music software in the compositional process: A case study of electronic music composition
- ▸VEMUS: An Integrated Platform to Support Music Tuition Tasks
- ▸Vodcasting and instrumental practice in secondary school music classes
- Adults M and NM
- venues
- Classroom
- ▸1e0a: A COMPUTATIONAL APPROACH TO RHYTHM TRAINING
- ▸A Collaborative Digital AudioWorkstation for Young Learners
- ▸A Space for Making: Collaborative composition as social participation
- ▸A multimodal LEGO®-based learning activity mixing musical notation and computer programming
- ▸An Intelligent Virtual Piano Tutor
- ▸Augmented Reality Musical App to Support Children’s Musical Education
- ▸Cantus: Construction and evaluation of a software solution for real-time vocal music training and musical intonation assessment
- ▸Children’s Practice of Computer-based Composition1
- ▸Children’s musical and social behaviours in the context of music-making activities supported by digital tools: Examples from a pilot study in the United Kingdom
- ▸Co-creating a Gamified Solution for Music Learning
- ▸Collaborating and creating on music technologies
- ▸Composing with Graphical Technologies: Representations, Manipulations and Affordances
- ▸Computational Music Thinking Patterns: Connecting Music Education with Computer Science Education through the Design of Interactive Notations
- ▸Computer-Assisted Musical Instrument Tutoring with Targeted Exercises
- ▸Creativity, originality, identity: investigating computer-based composition in the secondary school
- ▸Creativity-centred design for ubiquitous musical activities: Two case studies
- ▸Cross-domain Interactive Composition in Music
- ▸DEVELOPING MUSICAL INTUITIONS
- ▸Development of a Computer-Based Violin Teaching Aid: ViTool
- ▸Development of a computer-based visualised quantitative learning system for playing violin vibrato: VQVA-Sys for violin vibrato
- ▸Digital Violin Tutor: An Integrated System for Beginning Violin Learners
- ▸Digitally mediated keyboard learning: Speed of mastery, level of retention and student perspectives
- ▸Dunwich Revisited: collaborative composition and performance with new technologies
- ▸E-LEARNING SOFTWARE FOR IMPROVING STUDENT'S MUSIC PERFORMANCE USING COMPARISONS
- ▸E-Santur: A customizable tool for learning Santur music instrument using game-based learning approach
- ▸Family ensemble: a collaborative musical edutainment system for children and parents
- ▸Fostering Computational Thinking in Secondary School through Music - An Educational Experience based on Google Blockly:
- ▸Fostering Computational Thinking in Undergraduated Music Conservatory Students
- ▸Hyperscore: a graphical sketchpad for novice composers
- ▸IMUTUS – an interactive system for learning to play a musical instrument
- ▸In Harmony: A technology-based music education model to enhance musical understanding and general learning skills
- ▸Learning to play the guitar at the age of interactive and collaborative Web technologies
- ▸MIDI, Music and Me: Students' Perspectives on Composing with MIDI
- ▸Making Music withGarage Band
- ▸Max/MSP/Jitter for Music
- ▸Mona Listen: A Web-Based Ear Training Module for Musical Pitch Discrimination of Melodic Intervals
- ▸Motivation-driven educational game design: applying best practices to music education
- ▸Music Learning: Automatic Music Composition and Singing Voice Assessment
- ▸Music Technology: New Literacies in the Early Years
- ▸Music and eJay: An opportunity for creative collaborations in the classroom
- ▸Music composition lessons: the multimodal affordances of technology
- ▸Music information retrieval meets music education.
- ▸Musical Computer Games Played by Singing
- ▸Musical exploration using ICT in the middle and secondary school classroom
- ▸Pilot-testing of new software for measuring string players’ instrument tuning skills
- ▸Play-based, constructionist learning of Pure Data: A case study
- ▸Playing Music, Playing with Music - A Proposal for Music Coding in Primary School
- ▸Playing to play: a piano-based user interface for music education video-games
- ▸Prelude - An Augmented Reality iOS Application for Music Education
- ▸Programming music with Sonic Pi promotes positive attitudes for beginners
- ▸Rhythm Workers: A music-based serious game for training rhythm skills
- ▸Scratch music projects
- ▸Software-Based Scoring and Sound Design: An Introductory Guide for Music Technology Instruction
- ▸Software-assisted harmonic function discrimination
- ▸Supporting students in music technology higher education to learn computer programming
- ▸Teaching musical expression: effects of production and delivery of feedback by teacher vs. computer on rated feedback quality
- ▸The DJ Factor: Teaching Performance and Composition from Back to Front
- ▸The Interactive Classroom: An Overview of SMART Notebook Software
- ▸The Tonnetz Environment: A Web Platform for Computer-aided “Mathemusical” Learning and Research
- ▸The effect of computer-assisted instruction and field independence on the development of rhythm sight-reading skills of middle school instrumental students
- ▸Towards Accessible and Sustainable Learning of Real Time Electroacoustic Composition and Performance at Undergraduate Academic Level
- ▸Usability of a Jamming Mobile with 3-6-Year-Old Children for Enhancing Feelings of Social Inclusion and Facilitating Musical Learning
- ▸Using Music to Engage Students in an Introductory Undergraduate Programming Course for Non-Majors
- ▸Using Technology to Assist Gifted Children's Musical Development
- ▸Using a Multimodal Learning System to Support Music Instruction
- ▸Using music software in the compositional process: A case study of electronic music composition
- ▸VEMUS: An Integrated Platform to Support Music Tuition Tasks
- ▸VOXed: Technology as a meaningful teaching aid in the singing studio
- ▸Web-based music intelligent tutoring systems. In Interactive Multimedia Music Technologies .
- ▸muco: A MUSIC COMPUTING LEARNING APPLICATION
- Everywhere
- ▸A Computer-based Approach to Teach Tonal Harmony to Young Students:
- ▸Augmented songbook: an augmented reality educational application for raising music awareness
- ▸Development of Serious Games for Music Education
- ▸Gamify the Audiation: The CrazySquare Project:
- ▸JamMo: Developmentally designed software for children’s mobile music-making
- ▸Kibo: A MIDI Controller with a Tangible User Interface for Music Education
- ▸Malaysian Music Augmented Reality (MMAR): Development of Traditional Musical Instruments Using Augmented Reality
- ▸Music learning in preschool with mobile devices
- ▸New Frontiers in Music Education through the IEEE 1599 Standard
- ▸New Technologies for Music Education
- ▸Performance Assessment Technologies for the Support of Musical Instrument Learning
- ▸SELF-REGULATION COMPETENCE IN MUSIC EDUCATION
- ▸Second Life ® and classical music education: Developing iconography that encourages human interaction
- ▸Sound Creation and Artistic Language Hybridization Through the Use of the Collaborative Creation System: Soundcool
- ▸Teaching Children Musical Perception with MUSIC-AR
- ▸The CrazySquare Project: A Technological Pedagogical Content Knowledge Solution
- ▸The iPad and music in the new learning environment
- ▸TunePad: Computational Thinking Through Sound Composition
- ▸Usability of a Jamming Mobile with 3-6-Year-Old Children for Enhancing Feelings of Social Inclusion and Facilitating Musical Learning
- ▸guitAR: supporting guitar learning through mobile projection
- Lab
- ▸3D printing in preschool music education: Opportunities and challenges
- ▸3d augmented mirror: a multimodal interface for string instrument learning and teaching with gesture support
- ▸Augmented Reality Agents in the Development Pipeline of Computer Entertainment
- ▸BeSound: embodied reflexion for music education in childhood
- ▸BodyBeats: whole-body, musical interfaces for children
- ▸CHILDREN CONFRONTING AN INTERACTIVE MUSICAL SYSTEM
- ▸ChinAR: Facilitating Chinese Guqin Learning through Interactive Projected Augmentation
- ▸Composing with Computers: Meg Makes Music
- ▸Designing a Musical Playground in the Kindergarten
- ▸EvoluSon: Walking through an Interactive History of Music
- ▸Game of tones: learning to play songs on a piano using projected instructions and games
- ▸HoloKeys - An Augmented Reality Application for Learning the Piano
- ▸ImmertableApp: Interactive and Tangible Learning Music Environment
- ▸Interactive Music Technologies in Early Childhood Music Education
- ▸Interactive Rhythm Learning System by Combining Tablet Computers and Robots
- ▸Interactive technologies in the instrumental music classroom: A longitudinal study with the Music Paint Machine
- ▸Key detection for a virtual piano teacher
- ▸Let's jam the reactable: Peer learning during musical improvisation with a tabletop tangible interface
- ▸Marble track music sequencers for children
- ▸MoSo tangibles: evaluating embodied learning
- ▸Mobile virtual reality for musical genre learning in primary education
- ▸Music Education using Augmented Reality with a Head Mounted Display
- ▸Music Everywhere – Augmented Reality Piano Improvisation Learning System
- ▸MusicBlocks: An Innovative Tool for Learning the Foundations of Music
- ▸MusicJacket: the efficacy of real-time vibrotactile feedback for learning to play the violin
- ▸Musical instrument interaction: development of a sensor fingerboard for string instruments
- ▸Orchestrating tangible music interfaces for in-classroom music learning through a fairy tale: The case of ImproviSchool
- ▸P.I.A.N.O.: Faster Piano Learning with Interactive Projection
- ▸Piano AR: A Markerless Augmented Reality Based Piano Teaching System
- ▸Piano learning application with feedback provided by an AR virtual character
- ▸PianoTouch: A wearable haptic piano instruction system for passive learning of piano skills
- ▸Playing with the sound maker: do embodied metaphors help children learn?
- ▸Reactblocks: A 3D Tangible Interface for Music Learning
- ▸Real-time feedback in the singing studio: an innovatory action-research project using new voice technology
- ▸Robinflock: a Polyphonic Algorithmic Composer for Interactive Scenarios with Children
- ▸Song Walker: Embodied Interaction Design for Harmony
- ▸TECHNOLOGY-ENHANCED LEARNING FOR MUSIC WITH I-MAESTRO FRAMEWORK AND TOOLS
- ▸THE EFFECTS OF TECHNOLOGYBASED CONDUCTING PRACTICE ON SKILL ACHIEVEMENT IN NOVICE CONDUCTORS
- ▸THE ‘STANZA LOGO–MOTORIA’: AN INTERACTIVE ENVIRONMENT FOR LEARNING AND COMMUNICATION
- ▸TOWARDS A PRACTICAL APPROACH TO MUSIC THEORY ON THE REACTABLE
- ▸The Beatbug Network – A Rhythmic System for Interdependent Group Collaboration
- ▸The Harmonic Walk : An Interactive Physical Environment to Learn Tonal Melody Accompaniment
- ▸The potential of videoconferencing and low-latency (LoLa) technology for instrumental music teaching
- ▸Towards a real-time system for teaching novices correct violin bowing technique
- ▸Vodcasting and instrumental practice in secondary school music classes
- ▸Wireless sensor interface and gesture-follower for music pedagogy
- ▸You’re The Conductor: A Realistic Interactive Conducting System for Children
- ▸iDVT: An Interactive Digital Violin Tutoring System Based on Audio-Visual Fusion
- ▸‘TOY SYMPHONY’: AN INTERNATIONAL MUSIC TECHNOLOGY PROJECT FOR CHILDREN
- Web
- ▸1. Distance learning in music
- ▸A Collaborative Digital AudioWorkstation for Young Learners
- ▸Chapter 8: Networked Improvisational Musical Environments: Learning through online collaborative music making.
- ▸Collaborative Solution for Music Education
- ▸Collaborative computer-mediated music composition in cyberspace
- ▸Constructivism and computer‐mediated communication in distance education
- ▸INTEGRATING WEB BASED LEARNING AND INSTRUCTION INTO A GRADUATE MUSIC EDUCATION RESEARCH COURSE: AN EXPLORATORY STUDY
- ▸JamMo: Developmentally designed software for children’s mobile music-making
- ▸Music Across Campus: A Study of Streaming Technology Use in Iowa Academic Libraries
- ▸MusicBlocks: An Innovative Tool for Learning the Foundations of Music
- ▸Online music learning: informal, formal and STEAM contexts
- ▸Social media as an opportunity for pedagogical change in
- ▸THE DESIGN AND EVALUATION OF USE OF A MULTIMEDIA WEB SITE FOR ONLINE PROFESSIONAL DEVELOPMENT
- ▸Teaching music online: Changing pedagogical approach when moving to the online environment
- ▸Technologically mediated composition learning: Josh's story
- ▸The medium is the message: Cyberspace, community, and music learning in the Irish traditional music virtual community.
- ▸The role of generative arts in supporting cultural participation: A conceptualisation of the Jam2Jam network jamming tool.
- ▸Utilizing Internet-Based Videoconferencing for Instrumental Music Lessons
- ▸VEMUS: An Integrated Platform to Support Music Tuition Tasks
- ▸Virtual collaborative learning environments for music: networked drumsteps
- Classroom
- learning theories