Motivation-driven educational game design: applying best practices to music education
Type: conference paper
Authors: Guillaume Denis, Pierre Jouvelot
AbstractBuilding upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since students are forced to where players volunteer, namely learning. Our main contribution is to suggest best practices rooted in psychology and motivation theory that we believe should be used when designing educational games.
URL: http://portal.acm.org/citation.cfm?doid=1178477.1178581
Associated tags
metadata ▸ material ▸ Cha-Luva (attr.)
metadata ▸ contribution ▸ Presentation
metadata ▸ year ▸ 2005
technological dimension ▸ applications ▸ Desktop
technological dimension ▸ input technologies ▸ Mouse, keyboard
technological dimension ▸ system outputs ▸ Audio
technological dimension ▸ system outputs ▸ Video
musical dimension ▸ activities ▸ Creating
pedagogical dimension ▸ learning theories ▸ Constructivism
pedagogical dimension ▸ users ▸ Not defined
pedagogical dimension ▸ venues ▸ Classroom